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Rise of the Unthread! Nightfall's "Ask the Sage!" for Scarred Lands Q&A!
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<blockquote data-quote="Azgulor" data-source="post: 3648229" data-attributes="member: 14291"><p>I don't have questions about the setting, per se, but rather the style of the setting. Scarred Lands was one of the things that got me interested in d20 gaming after swearing off D&D years before. Not enough to switch to D&D but enough to invest in the books. I've found the setting to be very intriguing and it seems whatever SL book I'm reading, adventure or campaign ideas spring to mind. The only problem: I'm not a big fan of high-fantasy D&D.</p><p></p><p>I am however, a huge fan of swords-n-sorcery. Enter games like Conan (which got me to embrace d20 & OGL games), Thieves' World, Grim Tales, and Game of Thrones. Conan is now my baseline rules set, tweaked with elements from the others mentioned above and selected d20/OGL supplements.</p><p></p><p>I keep kicking around the idea of running a SL campaign in a swords-n-sorcery vein rather than the default High-Fantasy. I keep holding off because I'm not sure if by toning down some of the fantastic elements it won't be Scarred Lands anymore. With real-life continually intruding on my gaming time, I just don't want to false-start a campaign just to scrap it.</p><p></p><p>On the surface, I think it's doable. Hell, SL, from a cultures and adventure-potential standpoint screams Conan/Hyboria to me more than any other setting. But then I get to thinking about the Blood Sea, giant mithral golems, etc. and think "Nah, it can't be done."</p><p></p><p>So has anyone run SL in a non-High-Fantasy style? How easy was it to integrate/adapt non-SL published adventures (which I would obviously modify to better suit S&S as well)?</p><p></p><p>Sidebar: I also find it ironic that a company names Sword & Sorcery studios ignored the genre in their sourcebooks. I mean there's advice in the Player's Guides to Clerics & Druids for running SL as a gothic campaign, but none for S&S?</p></blockquote><p></p>
[QUOTE="Azgulor, post: 3648229, member: 14291"] I don't have questions about the setting, per se, but rather the style of the setting. Scarred Lands was one of the things that got me interested in d20 gaming after swearing off D&D years before. Not enough to switch to D&D but enough to invest in the books. I've found the setting to be very intriguing and it seems whatever SL book I'm reading, adventure or campaign ideas spring to mind. The only problem: I'm not a big fan of high-fantasy D&D. I am however, a huge fan of swords-n-sorcery. Enter games like Conan (which got me to embrace d20 & OGL games), Thieves' World, Grim Tales, and Game of Thrones. Conan is now my baseline rules set, tweaked with elements from the others mentioned above and selected d20/OGL supplements. I keep kicking around the idea of running a SL campaign in a swords-n-sorcery vein rather than the default High-Fantasy. I keep holding off because I'm not sure if by toning down some of the fantastic elements it won't be Scarred Lands anymore. With real-life continually intruding on my gaming time, I just don't want to false-start a campaign just to scrap it. On the surface, I think it's doable. Hell, SL, from a cultures and adventure-potential standpoint screams Conan/Hyboria to me more than any other setting. But then I get to thinking about the Blood Sea, giant mithral golems, etc. and think "Nah, it can't be done." So has anyone run SL in a non-High-Fantasy style? How easy was it to integrate/adapt non-SL published adventures (which I would obviously modify to better suit S&S as well)? Sidebar: I also find it ironic that a company names Sword & Sorcery studios ignored the genre in their sourcebooks. I mean there's advice in the Player's Guides to Clerics & Druids for running SL as a gothic campaign, but none for S&S? [/QUOTE]
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