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rise of tiamat ap with rodney thompson ..
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<blockquote data-quote="Prism" data-source="post: 6495711" data-attributes="member: 9501"><p>If the party doesn't feel strongly enough about staying and trying to work out what to do next then they surely wouldn't have boarded the ship in the first place. The hook is strong only if the party want to complete the quest. If they aren't interested I think the whole module isn't worth running</p><p></p><p>Lets say that the human village was in fact an orc village - clearly hostile. Does that change things? The party can't beat them in combat but must find a more sneaky way in. I would say that is a very fair and standard no combat type of encounter - as is this except that the villagers are not as hostile initially.</p><p></p><p>I can think of many ways to get past this. The way they did it in the video was a decent way - distract the villagers while on party member scouts the place out. Or they could capture and charm a villager. Or scry the head villager. Or go in disguise or under illusion. Or bribe them</p><p></p><p>And I doubt that the villagers could remotely deal with the dragon without major loss of life. I doubt the party can either btw. Having seen the other video on this module run by Chris Perkins the party ran for their life when the dragon appeared</p></blockquote><p></p>
[QUOTE="Prism, post: 6495711, member: 9501"] If the party doesn't feel strongly enough about staying and trying to work out what to do next then they surely wouldn't have boarded the ship in the first place. The hook is strong only if the party want to complete the quest. If they aren't interested I think the whole module isn't worth running Lets say that the human village was in fact an orc village - clearly hostile. Does that change things? The party can't beat them in combat but must find a more sneaky way in. I would say that is a very fair and standard no combat type of encounter - as is this except that the villagers are not as hostile initially. I can think of many ways to get past this. The way they did it in the video was a decent way - distract the villagers while on party member scouts the place out. Or they could capture and charm a villager. Or scry the head villager. Or go in disguise or under illusion. Or bribe them And I doubt that the villagers could remotely deal with the dragon without major loss of life. I doubt the party can either btw. Having seen the other video on this module run by Chris Perkins the party ran for their life when the dragon appeared [/QUOTE]
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