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Rise of Tiamat: Attack on Waterdeep
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<blockquote data-quote="pukunui" data-source="post: 7021231" data-attributes="member: 54629"><p>Well, primarily it's just the PCs' lives that are at stake. This is one of the "Cult Strikes Back" scenarios where the cultists try to assassinate the PCs in retaliation for messing with their plans. I just thought I'd set it amongst the backdrop of a larger assault on Waterdeep. I'm not sure I want to focus on that bigger picture. I'm just thinking in terms of environmental effects caused by the conflict raging all around them in the background.</p><p></p><p>This is all the SCAG has to say about it: <em>"Of relatively recent vintage, the Field Ward stands between the inner and outer north walls of the city (an area formerly used as a caravan grounds). This ward grew up in a messy, unregulated fashion and is home to many of the poorest residents of the city."</em> </p><p></p><p>So basically a bonfire waiting for a match ...</p><p></p><p>Unfortunately I'm not sure I can get much more detailed than that, since in previous editions, the Field Ward was just a big open space ... hence the name. I would have to create any specific landmarks or businesses myself.</p><p></p><p>Those are great! Thanks! I want environmental effects - having an injured dragon crashing down amongst the combatants, as opposed to just having one strafe them with its breath weapon - would definitely be cool. I'd also like to tug on the heartstrings a bit and play the "child in jeopardy" card. You know, like in <em>Rogue One</em>, where the rebels are fighting the stormtroopers and Jyn sees the little girl crying for her mum and goes to rescue her. Maybe in this instance the mum is screaming for help because her kids are trapped in a burning building (or maybe the kids are screaming because their mum is trapped in the building).</p><p></p><p></p><p>Interesting. Do you think you might be able to track down where you read that? I have it on good authority from Ed Greenwood that the dragonward still exists but that its boundaries fluctuate and no one quite knows what sections of the city are protected at any given time. The Field Ward isn't protected because it's a newer district that's well outside the bounds of the original mythal.</p><p></p><p></p><p>EDIT: Did a bit of googling, and <em>The God Catcher</em>, a 4e era novel, establishes that the walking statues were all rendered inert after going crazy during the Spellplague and that, in fact, some of them have been built over or hollowed out and turned into tenements and such (including the eponymous statue).</p><p></p><p>That being said, the Sundering that ushered in the 5e era could easily have brought them back to life somehow. I'm not sure if they show up in <em>Death Masks</em>. I'll have to have a look.</p><p></p><p>EDIT 2: Am looking at an excerpt from <em>Death Masks</em>, and in it Vajra, the new Blackstaff, recalls that Khelben had showed her how she could use the remnants of the staff to reawaken the walking statues, which were still where they'd been left when they stopped rampaging. I don't know if she actually reawakens any of them later in the novel or not, though.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7021231, member: 54629"] Well, primarily it's just the PCs' lives that are at stake. This is one of the "Cult Strikes Back" scenarios where the cultists try to assassinate the PCs in retaliation for messing with their plans. I just thought I'd set it amongst the backdrop of a larger assault on Waterdeep. I'm not sure I want to focus on that bigger picture. I'm just thinking in terms of environmental effects caused by the conflict raging all around them in the background. This is all the SCAG has to say about it: [I]"Of relatively recent vintage, the Field Ward stands between the inner and outer north walls of the city (an area formerly used as a caravan grounds). This ward grew up in a messy, unregulated fashion and is home to many of the poorest residents of the city."[/I] So basically a bonfire waiting for a match ... Unfortunately I'm not sure I can get much more detailed than that, since in previous editions, the Field Ward was just a big open space ... hence the name. I would have to create any specific landmarks or businesses myself. Those are great! Thanks! I want environmental effects - having an injured dragon crashing down amongst the combatants, as opposed to just having one strafe them with its breath weapon - would definitely be cool. I'd also like to tug on the heartstrings a bit and play the "child in jeopardy" card. You know, like in [I]Rogue One[/I], where the rebels are fighting the stormtroopers and Jyn sees the little girl crying for her mum and goes to rescue her. Maybe in this instance the mum is screaming for help because her kids are trapped in a burning building (or maybe the kids are screaming because their mum is trapped in the building). Interesting. Do you think you might be able to track down where you read that? I have it on good authority from Ed Greenwood that the dragonward still exists but that its boundaries fluctuate and no one quite knows what sections of the city are protected at any given time. The Field Ward isn't protected because it's a newer district that's well outside the bounds of the original mythal. EDIT: Did a bit of googling, and [I]The God Catcher[/I], a 4e era novel, establishes that the walking statues were all rendered inert after going crazy during the Spellplague and that, in fact, some of them have been built over or hollowed out and turned into tenements and such (including the eponymous statue). That being said, the Sundering that ushered in the 5e era could easily have brought them back to life somehow. I'm not sure if they show up in [I]Death Masks[/I]. I'll have to have a look. EDIT 2: Am looking at an excerpt from [I]Death Masks[/I], and in it Vajra, the new Blackstaff, recalls that Khelben had showed her how she could use the remnants of the staff to reawaken the walking statues, which were still where they'd been left when they stopped rampaging. I don't know if she actually reawakens any of them later in the novel or not, though. [/QUOTE]
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