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General Tabletop Discussion
*Dungeons & Dragons
Rise of Tiamat, Chapter 6 -- How to Resolve a Plot Hole? (SPOILERS)
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<blockquote data-quote="robus" data-source="post: 7196996" data-attributes="member: 6801558"><p>The council sessions flopped like a limp ballon for my group so I've downplayed them and just switched to running SKT to the giants recruited to fight their old enemies (instead of the metallic dragons and trip to Thay).</p><p></p><p>I've tried to ask why WotC puts obviously illogical stuff in their adventures only to be shot down quite vigorously (except for a couple of fellow travelers).</p><p></p><p>I think you need to cut yourself some slack and go with the path of least resistance, trying to keep the wobbly plates of conflicting "facts" spinning is just going to end in disaster <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>In short: go with your cop-out and don't beat yourself up.</p></blockquote><p></p>
[QUOTE="robus, post: 7196996, member: 6801558"] The council sessions flopped like a limp ballon for my group so I've downplayed them and just switched to running SKT to the giants recruited to fight their old enemies (instead of the metallic dragons and trip to Thay). I've tried to ask why WotC puts obviously illogical stuff in their adventures only to be shot down quite vigorously (except for a couple of fellow travelers). I think you need to cut yourself some slack and go with the path of least resistance, trying to keep the wobbly plates of conflicting "facts" spinning is just going to end in disaster :) In short: go with your cop-out and don't beat yourself up. [/QUOTE]
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Rise of Tiamat, Chapter 6 -- How to Resolve a Plot Hole? (SPOILERS)
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