Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Rise of Tiamat - Intro
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Envisioner" data-source="post: 7938120" data-attributes="member: 6749263"><p>As the three wild-dwellers proceed across the fields behind the roadside sign, warning of a Deadly Something Shackled Ahead, they begin to notice a distinct absence of large wildlife in the area. There are still small birds aplenty, flitting twitchily about in search of edible seeds or the like, and you spot the occasional prairie vole popping its head up out of a burrow, giving a quick look around, and then frantically dashing toward another hole it can vanish into. But no deer, no goats, not even a jackrabbit.</p><p></p><p>The walk takes several minutes, and the trio is beginning to consider heading back to the road, when they crest a low rise and behold a shallow depression in the land, about a hundred feet across, bounded on one side by a thirty-foot cliff (just barely invisible from before topping the lower ridge opposite it, upon which you now stand), and on the other side by a twenty-foot-wide pond. About five feet away from the pond shore, you see a large boulder that was clearly quarried away from the rocky escarpment and dragged to its current position; the intermittent rays of the sun glint periodically off something metallic on or near the big rock. There's also a dark object, difficult to identify at this distance, lying right next to the boulder, and an odd shifting effect in the air around and above it, vaguely resembling heat haze - or a cloud of swarming insects.</p><p></p><p>******</p><p></p><p>The guard captain, who eventually gets around to mentioning that his name is Garwynn, considers Robyn's offer. <span style="color: rgb(163, 143, 132)">"Yesterday I would have gladly taken you up on that; our healers have struggled mightily to get anyone with minor injuries up and about. At this point, however, almost everyone who can be patched up has been; unless you have the capacity to regrow missing limbs, I doubt you could do very much more than is already being done. And, given how we were infiltrated, folks are in a rather paranoid mood with regard to strangers right now; you saw how the guards reacted when you got here. I'm perceptive enough to be satisfied with the two of you for now, particularly thanks to the prophetess I mentioned, who vouched for you specifically (not by name, of course, but she said that a tiefling would arrive along with a 'helfer' like myself, and even implied that you might have a moon-symbol like that on your shield). But our healers are feeling especially protective, and any time that you saved them by helping out, you'd likely first have to waste by taking them away from their patient long enough to become certain that you're not assassins come to finish the job, or some similarly neurotic fantasy. Probably better just to stay out of their way for the moment, until the people start feeling safe again.</span></p><p><span style="color: rgb(163, 143, 132)"></span></p><p><span style="color: rgb(163, 143, 132)">"Irony? I'll agree to that easily enough. From what little sense we've been able to get out of our handful of prisoners, this cult fancies itself the chosen of dragonkind; not all of the actual dragons seem to share this opinion, though. The timing is bizarre, but then, we have a Temple of Mystra here in town, which survived miraculously unscathed while half the buildings around it were demolished entirely; Fate is a real thing, or so we've had good reason to believe." </span><span style="color: rgb(0, 0, 0)">Finishing his little tirade (he does seem to enjoy the sound of his own voice, though you can hardly blame him for that, as it is a rather musical and resonant one), the Captain looks at Dumos's letter with what seems a calculatedly noncommittal expression, at least at first.</span></p></blockquote><p></p>
[QUOTE="Envisioner, post: 7938120, member: 6749263"] As the three wild-dwellers proceed across the fields behind the roadside sign, warning of a Deadly Something Shackled Ahead, they begin to notice a distinct absence of large wildlife in the area. There are still small birds aplenty, flitting twitchily about in search of edible seeds or the like, and you spot the occasional prairie vole popping its head up out of a burrow, giving a quick look around, and then frantically dashing toward another hole it can vanish into. But no deer, no goats, not even a jackrabbit. The walk takes several minutes, and the trio is beginning to consider heading back to the road, when they crest a low rise and behold a shallow depression in the land, about a hundred feet across, bounded on one side by a thirty-foot cliff (just barely invisible from before topping the lower ridge opposite it, upon which you now stand), and on the other side by a twenty-foot-wide pond. About five feet away from the pond shore, you see a large boulder that was clearly quarried away from the rocky escarpment and dragged to its current position; the intermittent rays of the sun glint periodically off something metallic on or near the big rock. There's also a dark object, difficult to identify at this distance, lying right next to the boulder, and an odd shifting effect in the air around and above it, vaguely resembling heat haze - or a cloud of swarming insects. ****** The guard captain, who eventually gets around to mentioning that his name is Garwynn, considers Robyn's offer. [COLOR=rgb(163, 143, 132)]"Yesterday I would have gladly taken you up on that; our healers have struggled mightily to get anyone with minor injuries up and about. At this point, however, almost everyone who can be patched up has been; unless you have the capacity to regrow missing limbs, I doubt you could do very much more than is already being done. And, given how we were infiltrated, folks are in a rather paranoid mood with regard to strangers right now; you saw how the guards reacted when you got here. I'm perceptive enough to be satisfied with the two of you for now, particularly thanks to the prophetess I mentioned, who vouched for you specifically (not by name, of course, but she said that a tiefling would arrive along with a 'helfer' like myself, and even implied that you might have a moon-symbol like that on your shield). But our healers are feeling especially protective, and any time that you saved them by helping out, you'd likely first have to waste by taking them away from their patient long enough to become certain that you're not assassins come to finish the job, or some similarly neurotic fantasy. Probably better just to stay out of their way for the moment, until the people start feeling safe again. "Irony? I'll agree to that easily enough. From what little sense we've been able to get out of our handful of prisoners, this cult fancies itself the chosen of dragonkind; not all of the actual dragons seem to share this opinion, though. The timing is bizarre, but then, we have a Temple of Mystra here in town, which survived miraculously unscathed while half the buildings around it were demolished entirely; Fate is a real thing, or so we've had good reason to believe." [/COLOR][COLOR=rgb(0, 0, 0)]Finishing his little tirade (he does seem to enjoy the sound of his own voice, though you can hardly blame him for that, as it is a rather musical and resonant one), the Captain looks at Dumos's letter with what seems a calculatedly noncommittal expression, at least at first.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Rise of Tiamat - Intro
Top