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Rise of Tiamat - Intro
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<blockquote data-quote="Envisioner" data-source="post: 7941615" data-attributes="member: 6749263"><p>[ooc] While I understand the temptation to cut down on die rolling, doing it this way makes it challenging to figure out which attacks actually hit and therefore did damage. I'm not saying you can't do it this way again, but I'd prefer you posted individual rolls, if you're willing to go to the extra effort, particularly after the target's AC has become public knowledge.[/ooc]</p><p></p><p>The chimera's hide is tough, but not tough enough. Two of Bannor's blows-like-hammors strike true upon the beast's vital organs, while two others are deflected by the bunching and coiling of the muscles beneath its skin. The creature's dragon head gives a very un-dragonish-sounding yelp as you deprive it of 14 hit points. Your attempted acrobatics then promptly land you Prone between the creature's wings, where a successful Athletics check will enable you to hang on for dear life rather than being thrown to the ground, where you would quickly become an easy victim. The DC is only 12, since the creature's spines and scales give you ample places to grab hold, but you will forfeit one of your attacks next turn since one of your hands will be occupied (I'm presuming your other three fists include your feet).</p></blockquote><p></p>
[QUOTE="Envisioner, post: 7941615, member: 6749263"] [ooc] While I understand the temptation to cut down on die rolling, doing it this way makes it challenging to figure out which attacks actually hit and therefore did damage. I'm not saying you can't do it this way again, but I'd prefer you posted individual rolls, if you're willing to go to the extra effort, particularly after the target's AC has become public knowledge.[/ooc] The chimera's hide is tough, but not tough enough. Two of Bannor's blows-like-hammors strike true upon the beast's vital organs, while two others are deflected by the bunching and coiling of the muscles beneath its skin. The creature's dragon head gives a very un-dragonish-sounding yelp as you deprive it of 14 hit points. Your attempted acrobatics then promptly land you Prone between the creature's wings, where a successful Athletics check will enable you to hang on for dear life rather than being thrown to the ground, where you would quickly become an easy victim. The DC is only 12, since the creature's spines and scales give you ample places to grab hold, but you will forfeit one of your attacks next turn since one of your hands will be occupied (I'm presuming your other three fists include your feet). [/QUOTE]
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