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<blockquote data-quote="Envisioner" data-source="post: 7943670" data-attributes="member: 6749263"><p>[ooc]Correct on both counts.[/ooc]</p><p></p><p>Lacking other evidence of where the army could have gone, you're left with little choice but to continue on toward Waterdeep. Well before arriving there, however, you find a settlement called Armighast, where asking around a bit reveals that the locals were the ones who detained the chimera and put up the sign, both having happened several years ago. The chimera was defeated by a wandering adventurer whose name nobody can recall, but who insisted "for religious reasons" that the creature should not be killed. Instead, a local smith and mage by the name of Ninuel Hartleigh (presumably this is the "N.H" magemark that was on the creature's bindings) was commissioned to build a set of chains which would hold the creature forever; one of the tasks that the community assigns to its lowest-status citizens soon became leading a sickly cow or goat out to the site and throwing it off the cliff, where the fall would either kill or injure it, allowing the chimera to eat the animal and thereby avoid starvation. Everyone agrees that this practice was a little screwed up, putting all the blame for the questionable idea on the unidentified cleric, who you get several vague and largely contradictory descriptions of.</p><p></p><p>Nobody in town recalls having seen an army march through nearby, and the loamy soil near the town contained no tracks evocative of the suggested force; evidently they peeled off in some other direction somewhere in the intervening leagues of dry, rocky terrain, where following them was impossible. A few imaginative locals make the connection that some member of the force you alluded to must have freed the chimera somehow, since all of those you spoke to were very confident that Hartleigh's mystical collar should have contained it indefinitely. If you wish to question Hartleigh himself, he does have a shop in town, although he's frequently busy with commissions from the Lord's Alliance, who patronizes his work directly since the locals can't really afford him (his apprentices tend to do the more mundane smithwork that the town requires; none of them have any of his magical talent).</p></blockquote><p></p>
[QUOTE="Envisioner, post: 7943670, member: 6749263"] [ooc]Correct on both counts.[/ooc] Lacking other evidence of where the army could have gone, you're left with little choice but to continue on toward Waterdeep. Well before arriving there, however, you find a settlement called Armighast, where asking around a bit reveals that the locals were the ones who detained the chimera and put up the sign, both having happened several years ago. The chimera was defeated by a wandering adventurer whose name nobody can recall, but who insisted "for religious reasons" that the creature should not be killed. Instead, a local smith and mage by the name of Ninuel Hartleigh (presumably this is the "N.H" magemark that was on the creature's bindings) was commissioned to build a set of chains which would hold the creature forever; one of the tasks that the community assigns to its lowest-status citizens soon became leading a sickly cow or goat out to the site and throwing it off the cliff, where the fall would either kill or injure it, allowing the chimera to eat the animal and thereby avoid starvation. Everyone agrees that this practice was a little screwed up, putting all the blame for the questionable idea on the unidentified cleric, who you get several vague and largely contradictory descriptions of. Nobody in town recalls having seen an army march through nearby, and the loamy soil near the town contained no tracks evocative of the suggested force; evidently they peeled off in some other direction somewhere in the intervening leagues of dry, rocky terrain, where following them was impossible. A few imaginative locals make the connection that some member of the force you alluded to must have freed the chimera somehow, since all of those you spoke to were very confident that Hartleigh's mystical collar should have contained it indefinitely. If you wish to question Hartleigh himself, he does have a shop in town, although he's frequently busy with commissions from the Lord's Alliance, who patronizes his work directly since the locals can't really afford him (his apprentices tend to do the more mundane smithwork that the town requires; none of them have any of his magical talent). [/QUOTE]
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