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<blockquote data-quote="Envisioner" data-source="post: 7949000" data-attributes="member: 6749263"><p>[ooc]Sorry for the long delay guys; inspiration, like toilet paper, is in short supply these days. Also, small continuity gaffe on my part; in the Oracle's speeches to Dumos and Robin, she spoke of Chimera Village as if that was the actual name of the town, because I forgot that I had properly named the place.[/ooc]</p><p></p><p>Having quickly exhausted the possibilities of Armighast's pitiful marketplace, wherein seven gold is a fortune so vast that it's impossible to spend any of it, you are repeatedly directed to the forge of Ninuel Hartleigh. His is pretty much the only business in town that caters to the "adventurer economy", though even he is more often contracted by aristocrats looking for fancy ceremonial armors and the like. Located on a hill outside the village proper, the smithy has an outhouse tucked away in a copse of trees behind it, which a group less accustomed to woodlore would most likely never have spotted; the building itself is a solid red-brick edifice with a large open-air receiving area that contains the actual forge, as well as a series of very secure-looking chambers that presumably contain the less replaceable (and more portable) supplies needed for the arcane side of his business. Finding several apprentices laboring in the sweltering enclosure, you persuade one of them to go fetch the smith himself; she returns a few moments later with a tall, slender man wearing a leather apron over silk trousers, with nothing above the waist. His skin is the color of polished mahogany, and has not a hair upon it below the scalp, where long straight black tresses are slicked back with a pleasantly musky-smelling pomade.</p><p></p><p>Ninjuel opens his mouth to speak, and Dumos and Robyn are immediately teleported into the space between him and his other three visitors. The smith stands there with his mouth hanging open as the tiefling and half-elf momentarily adjust to their new surroundings, leaving the three humans little more combobulated than Hartleigh.</p></blockquote><p></p>
[QUOTE="Envisioner, post: 7949000, member: 6749263"] [ooc]Sorry for the long delay guys; inspiration, like toilet paper, is in short supply these days. Also, small continuity gaffe on my part; in the Oracle's speeches to Dumos and Robin, she spoke of Chimera Village as if that was the actual name of the town, because I forgot that I had properly named the place.[/ooc] Having quickly exhausted the possibilities of Armighast's pitiful marketplace, wherein seven gold is a fortune so vast that it's impossible to spend any of it, you are repeatedly directed to the forge of Ninuel Hartleigh. His is pretty much the only business in town that caters to the "adventurer economy", though even he is more often contracted by aristocrats looking for fancy ceremonial armors and the like. Located on a hill outside the village proper, the smithy has an outhouse tucked away in a copse of trees behind it, which a group less accustomed to woodlore would most likely never have spotted; the building itself is a solid red-brick edifice with a large open-air receiving area that contains the actual forge, as well as a series of very secure-looking chambers that presumably contain the less replaceable (and more portable) supplies needed for the arcane side of his business. Finding several apprentices laboring in the sweltering enclosure, you persuade one of them to go fetch the smith himself; she returns a few moments later with a tall, slender man wearing a leather apron over silk trousers, with nothing above the waist. His skin is the color of polished mahogany, and has not a hair upon it below the scalp, where long straight black tresses are slicked back with a pleasantly musky-smelling pomade. Ninjuel opens his mouth to speak, and Dumos and Robyn are immediately teleported into the space between him and his other three visitors. The smith stands there with his mouth hanging open as the tiefling and half-elf momentarily adjust to their new surroundings, leaving the three humans little more combobulated than Hartleigh. [/QUOTE]
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