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General Tabletop Discussion
*Dungeons & Dragons
RISE OF TIAMAT Now Available For Fantasy Grounds
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<blockquote data-quote="GuardianLurker" data-source="post: 7672112" data-attributes="member: 786"><p><strong>Cost of FG & Tyranny of Dragons</strong></p><p></p><p>There's two basic modes for using FG. One where it's essentially a GM aid for a live game, and the other where its actually being used as a virtual tabletop. The latter is more expensive, primarily because of the licensing requirements for the GM/players.</p><p></p><p>So here's the breakdown.</p><p>In common between both use cases, the GM needs to acquire the 5e MM (get the pack) [$50], the 5e PHB (get the pack) [$50], HotDQ [$20], and RoT [$20]. Total cost $140. Basically, you're buying the adventures (again probably), but that's fair, because that's *exactly* what you're doing, and they're in a *much* more usable form. Note that the common stuff the GM buys can be shared to the clients, so the players don't need to buy the PHB, or anything else in this set.</p><p></p><p>For tabletop aid:</p><p>1 Full and 1 Demo License of the Fantasy Grounds software [$40], available on site or through Steam. Your players don't need to buy anything, as one of them will probably be running the Demo copy as a client, while you're using the Full License. You'll probably also want something where you can display the client desktop on a bigger screen (either streamed to a large TV, or by a digital projector), but that's not really in scope here. I'm also assuming your group already has at least two computers (desktop and/or laptop) available at the gaming table.</p><p></p><p>For online use, there are two variants, one that's more GM-focused, and one that distributes the cost more evenly:</p><p>For the focused version, the GM needs to acquire the Ultimate License from Fantasy Grounds directly (either $150, or a $115 upgrade). The players need no additional investment.</p><p></p><p>For the distributed version, the players need to acquire the full license ($40, as above). Or there's also a subscription rate ($4/month). They'll need one or the other, not both. The GM needs no additional investment.</p><p></p><p>The total costs add up, I know, but it's not that bad when you distribute the total across the gaming group, and it's easy to expand slowly as you need to; you don't need to buy it all at once.</p><p></p><p>Minimum start up cost: 1 full copy of the FG software, 1 demo client, 1 5e PHB, 1 HotDQ = $110. That has everything the GM and the players need to get started, using the software in the GM aid mode.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 7672112, member: 786"] [b]Cost of FG & Tyranny of Dragons[/b] There's two basic modes for using FG. One where it's essentially a GM aid for a live game, and the other where its actually being used as a virtual tabletop. The latter is more expensive, primarily because of the licensing requirements for the GM/players. So here's the breakdown. In common between both use cases, the GM needs to acquire the 5e MM (get the pack) [$50], the 5e PHB (get the pack) [$50], HotDQ [$20], and RoT [$20]. Total cost $140. Basically, you're buying the adventures (again probably), but that's fair, because that's *exactly* what you're doing, and they're in a *much* more usable form. Note that the common stuff the GM buys can be shared to the clients, so the players don't need to buy the PHB, or anything else in this set. For tabletop aid: 1 Full and 1 Demo License of the Fantasy Grounds software [$40], available on site or through Steam. Your players don't need to buy anything, as one of them will probably be running the Demo copy as a client, while you're using the Full License. You'll probably also want something where you can display the client desktop on a bigger screen (either streamed to a large TV, or by a digital projector), but that's not really in scope here. I'm also assuming your group already has at least two computers (desktop and/or laptop) available at the gaming table. For online use, there are two variants, one that's more GM-focused, and one that distributes the cost more evenly: For the focused version, the GM needs to acquire the Ultimate License from Fantasy Grounds directly (either $150, or a $115 upgrade). The players need no additional investment. For the distributed version, the players need to acquire the full license ($40, as above). Or there's also a subscription rate ($4/month). They'll need one or the other, not both. The GM needs no additional investment. The total costs add up, I know, but it's not that bad when you distribute the total across the gaming group, and it's easy to expand slowly as you need to; you don't need to buy it all at once. Minimum start up cost: 1 full copy of the FG software, 1 demo client, 1 5e PHB, 1 HotDQ = $110. That has everything the GM and the players need to get started, using the software in the GM aid mode. [/QUOTE]
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RISE OF TIAMAT Now Available For Fantasy Grounds
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