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General Tabletop Discussion
*Dungeons & Dragons
RISE OF TIAMAT Now Available For Fantasy Grounds
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<blockquote data-quote="GuardianLurker" data-source="post: 7672120" data-attributes="member: 786"><p>Or, divvying up the costs among the entire table, the startup setup I listed is under $20 each (assuming a GM and 5 players).</p><p></p><p>I really can't express succinctly how impressed I am with FG. Remember when I said it was *much* more usable? The adventure includes prebuilt encounters that auto-roll initiatives, and auto-place the monsters on the map. And they include maps, even if the adventure doesn't (like say for the "Stragglers" encounter). Or all those "Random Events" in "On the Road".</p><p></p><p>But honestly, here's my biggest complement for it: In the past, when I've used other VTT/CharGen/whatever software, my prep time has increased so my time at the table decreases, and things look better. With FG, my prep time stays the same (in might even be a little reduced), my time at the table is greatly decreased, and things look ... well, those screenshots up there? They aren't staged. That's what your players and you will see.</p><p></p><p>Also, there's tons of little things that you don't think about until you see them. Want to hide your GM dice rolls from players? Toggle a setting. Want players to be able to secretly ninja note you the GM? Already built in. How about an actual in-game calendar that can also serve as an adventure log? Yep, already there. </p><p></p><p>Oh, and for me, one of the best parts is that all those Token/Map PDFs/Tiles that I've bought over the years? With a (very) little work (scan/save the image) I can use them within FG. </p><p></p><p>And...and...and...</p><p></p><p>You know what? Just try the demo before you say no. The demo is free after all. It really is the best RPG software I've seen.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 7672120, member: 786"] Or, divvying up the costs among the entire table, the startup setup I listed is under $20 each (assuming a GM and 5 players). I really can't express succinctly how impressed I am with FG. Remember when I said it was *much* more usable? The adventure includes prebuilt encounters that auto-roll initiatives, and auto-place the monsters on the map. And they include maps, even if the adventure doesn't (like say for the "Stragglers" encounter). Or all those "Random Events" in "On the Road". But honestly, here's my biggest complement for it: In the past, when I've used other VTT/CharGen/whatever software, my prep time has increased so my time at the table decreases, and things look better. With FG, my prep time stays the same (in might even be a little reduced), my time at the table is greatly decreased, and things look ... well, those screenshots up there? They aren't staged. That's what your players and you will see. Also, there's tons of little things that you don't think about until you see them. Want to hide your GM dice rolls from players? Toggle a setting. Want players to be able to secretly ninja note you the GM? Already built in. How about an actual in-game calendar that can also serve as an adventure log? Yep, already there. Oh, and for me, one of the best parts is that all those Token/Map PDFs/Tiles that I've bought over the years? With a (very) little work (scan/save the image) I can use them within FG. And...and...and... You know what? Just try the demo before you say no. The demo is free after all. It really is the best RPG software I've seen. [/QUOTE]
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RISE OF TIAMAT Now Available For Fantasy Grounds
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