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General Tabletop Discussion
*Dungeons & Dragons
RISE OF TIAMAT Now Available For Fantasy Grounds
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<blockquote data-quote="smiteworks" data-source="post: 7672160" data-attributes="member: 87795"><p>We did not add additional maps this time where there were not maps already included. We may add some more at a future date, but that was a bonus feature for HOTDQ. Those maps are pretty generic though, so you can always re-use them from one campaign to the next. </p><p></p><p>Where ROT has a map, it is included, scaled, gridded and each room or area's description is linked to the story entry that has boxed text, DM description and links to the treasure parcels and encounters that might occur there. Encounters have all the NPCs pre-placed where they start out when that encounter occurs. Click a button on the encounter and it places the NPC tokens, adds them to the combat tracker and auto-rolls their initiative. If you have the random HP setting turned on, it will automatically roll their HP according to their statblock. That way if you have 5 assassins, they will all have slightly different HP. I like this as a DM from a roleplay perspective because I can describe a burly assassin in one case and a thin, wispy assassin in another -- assuming their HP differed enough.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7672160, member: 87795"] We did not add additional maps this time where there were not maps already included. We may add some more at a future date, but that was a bonus feature for HOTDQ. Those maps are pretty generic though, so you can always re-use them from one campaign to the next. Where ROT has a map, it is included, scaled, gridded and each room or area's description is linked to the story entry that has boxed text, DM description and links to the treasure parcels and encounters that might occur there. Encounters have all the NPCs pre-placed where they start out when that encounter occurs. Click a button on the encounter and it places the NPC tokens, adds them to the combat tracker and auto-rolls their initiative. If you have the random HP setting turned on, it will automatically roll their HP according to their statblock. That way if you have 5 assassins, they will all have slightly different HP. I like this as a DM from a roleplay perspective because I can describe a burly assassin in one case and a thin, wispy assassin in another -- assuming their HP differed enough. [/QUOTE]
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*Dungeons & Dragons
RISE OF TIAMAT Now Available For Fantasy Grounds
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