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General Tabletop Discussion
*Dungeons & Dragons
RISE OF TIAMAT Now Available For Fantasy Grounds
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<blockquote data-quote="smiteworks" data-source="post: 7672168" data-attributes="member: 87795"><p>To fully implement all the rules in the PHB and then in the DMG would be a massive and error-prone undertaking. To even attempt a subset of those sort of rules, AAA game companies normally employ a small army of developers and content folks and even then they typically prune the list of features down to a handful of supported classes. What we are selling for $50 is the content from the PHB. All of the automation that we have for the 5E ruleset is provided as part of your license purchase, along with similar support for Pathfinder, D&D 3.5, D&D 4E, Numenera and FATE Core. </p><p></p><p>For Passive Perception, you can adjust this on the character sheet with a permanent modifier, such as for the Observant Feat. Hold the CTRL key and mouse-wheel up while hovering over the PERC. Anywhere there is a + icon on a text entry, you can add persistent plus or minus values. I have it listed as Misc Modifiers on screenshots in the Wiki for the character sheet documentation, but it is easy to overlook.</p><p><a href="http://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet" target="_blank">http://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet</a></p><p>[ATTACH]68691[/ATTACH]</p><p></p><p>For Heavy Armor, this can be handled with a Power that applies an Effect targeting Self. </p><p>Go to your character sheet for the fighter with the Heavy Armor Master feat. Add a new power using the list editing tools and choosing Power. Call it Heavy Weapon Mastery and then click the magnifying glass to enter the details. For the details, set it as Targeting Self and the description to "RESIST: 3 bludgeoning, slashing, piercing, !magic"</p><p></p><p>Effects information on the Wiki: <a href="http://www.fantasygrounds.com/wiki/index.php/5E_Effects" target="_blank">http://www.fantasygrounds.com/wiki/index.php/5E_Effects</a></p><p></p><p>[ATTACH]68692[/ATTACH]</p><p></p><p>Originally, neither of these features was supported. They came about by people requesting them on our forums and were recently rolled out. We can't guarantee that we will be able to handle everything, but we will try to implement as much as we can with the resources we have available. John (aka Moon_Wizard on the forums - and the other owner/developer) did experiment around with implementing automatically picking up power and abilities from various classes and feats and turning them into effects. Unfortunately, we haven't been able to come up with something suitable for it that works consistently enough for all the various options that are present in the rules.</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7672168, member: 87795"] To fully implement all the rules in the PHB and then in the DMG would be a massive and error-prone undertaking. To even attempt a subset of those sort of rules, AAA game companies normally employ a small army of developers and content folks and even then they typically prune the list of features down to a handful of supported classes. What we are selling for $50 is the content from the PHB. All of the automation that we have for the 5E ruleset is provided as part of your license purchase, along with similar support for Pathfinder, D&D 3.5, D&D 4E, Numenera and FATE Core. For Passive Perception, you can adjust this on the character sheet with a permanent modifier, such as for the Observant Feat. Hold the CTRL key and mouse-wheel up while hovering over the PERC. Anywhere there is a + icon on a text entry, you can add persistent plus or minus values. I have it listed as Misc Modifiers on screenshots in the Wiki for the character sheet documentation, but it is easy to overlook. [url]http://www.fantasygrounds.com/wiki/index.php/5E_Character_Sheet[/url] [ATTACH=CONFIG]68691[/ATTACH] For Heavy Armor, this can be handled with a Power that applies an Effect targeting Self. Go to your character sheet for the fighter with the Heavy Armor Master feat. Add a new power using the list editing tools and choosing Power. Call it Heavy Weapon Mastery and then click the magnifying glass to enter the details. For the details, set it as Targeting Self and the description to "RESIST: 3 bludgeoning, slashing, piercing, !magic" Effects information on the Wiki: [url]http://www.fantasygrounds.com/wiki/index.php/5E_Effects[/url] [ATTACH=CONFIG]68692[/ATTACH] Originally, neither of these features was supported. They came about by people requesting them on our forums and were recently rolled out. We can't guarantee that we will be able to handle everything, but we will try to implement as much as we can with the resources we have available. John (aka Moon_Wizard on the forums - and the other owner/developer) did experiment around with implementing automatically picking up power and abilities from various classes and feats and turning them into effects. Unfortunately, we haven't been able to come up with something suitable for it that works consistently enough for all the various options that are present in the rules. [/QUOTE]
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RISE OF TIAMAT Now Available For Fantasy Grounds
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