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*Dungeons & Dragons
RISE OF TIAMAT Now Available For Fantasy Grounds
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<blockquote data-quote="Mirtek" data-source="post: 7672172" data-attributes="member: 40810"><p>Cool thanks. However this is not really very intuitive. If editing AC, attacks, damage, spells, etc. I can just click the magnifying glass and start editing, here I have to do this CTRL+wheel thing. I would not have been able to figure this out on my own, after some attempts to click the value somehow I just figures that this is fixed and can't be changed.</p><p> That's at least an option, although not very different from writting your own scripts in Roll 20.</p><p> This is were our perception is quite disconnected. These are essential parts of the 5e rules, how could they not have been supported? Of course people would request them after paying 50€ for the PHB pack and noticing these are missing.</p><p></p><p>I like your customer support, I think you're great guys, but I can not recommend buying your product if someone asks me about it.</p><p> None of the words in the PHB do, yet that's why we pay programmers to tell the PC how to interpret them. FG is already interpreting the words that your PP is 10 + your perception mod (and also interpreting the words that your perception mod is your Wis Mod + your prof. bonus is applicable). </p><p>All that needs is to also check if the observant feat is on the sheet and if yes add another 5</p><p> Yet this makes that the automatization of PP in FG is useless and then should not have been implemented at all if it doesn't work anyway</p><p> Roll 20 does all of that (the just script/remember it yourself thing) for free. If I wanted to script those and manually adjust that and remember this, .... I could use Roll 20 without paying 100€. I just thought I'd be paying for a software that does this by itself. The way FG was advertised and talked about by the community I just expected something different than what is actually is.</p><p></p><p>It's an OK piece of software and my license allows me to join some more online games than if I were limited to Roll 20 only, but in actual play experience it's just equal to Roll 20 and I don't see any improvement (the fact that Roll 20 DMs almost always supply their sets of macros I as a plyer can use without actually needing to understand how they work code-wise has certainly a lot to do with it. If I had to create these myself from scratch it would be more difficult)</p><p> Here we agree</p></blockquote><p></p>
[QUOTE="Mirtek, post: 7672172, member: 40810"] Cool thanks. However this is not really very intuitive. If editing AC, attacks, damage, spells, etc. I can just click the magnifying glass and start editing, here I have to do this CTRL+wheel thing. I would not have been able to figure this out on my own, after some attempts to click the value somehow I just figures that this is fixed and can't be changed. That's at least an option, although not very different from writting your own scripts in Roll 20. This is were our perception is quite disconnected. These are essential parts of the 5e rules, how could they not have been supported? Of course people would request them after paying 50€ for the PHB pack and noticing these are missing. I like your customer support, I think you're great guys, but I can not recommend buying your product if someone asks me about it. None of the words in the PHB do, yet that's why we pay programmers to tell the PC how to interpret them. FG is already interpreting the words that your PP is 10 + your perception mod (and also interpreting the words that your perception mod is your Wis Mod + your prof. bonus is applicable). All that needs is to also check if the observant feat is on the sheet and if yes add another 5 Yet this makes that the automatization of PP in FG is useless and then should not have been implemented at all if it doesn't work anyway Roll 20 does all of that (the just script/remember it yourself thing) for free. If I wanted to script those and manually adjust that and remember this, .... I could use Roll 20 without paying 100€. I just thought I'd be paying for a software that does this by itself. The way FG was advertised and talked about by the community I just expected something different than what is actually is. It's an OK piece of software and my license allows me to join some more online games than if I were limited to Roll 20 only, but in actual play experience it's just equal to Roll 20 and I don't see any improvement (the fact that Roll 20 DMs almost always supply their sets of macros I as a plyer can use without actually needing to understand how they work code-wise has certainly a lot to do with it. If I had to create these myself from scratch it would be more difficult) Here we agree [/QUOTE]
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RISE OF TIAMAT Now Available For Fantasy Grounds
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