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*Dungeons & Dragons
RISE OF TIAMAT Now Available For Fantasy Grounds
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<blockquote data-quote="smiteworks" data-source="post: 7672173" data-attributes="member: 87795"><p>You keep comparing Roll20 to FG for a player experience and state that you could do everything you need by entering in text and macros yourself for free instead of spending $50 for the full PHB content. Guess what, you can do that without buying the Class Pack content in FG as well. In most cases, you didn't have to buy the class pack because your DM bought it and shared it with his or her players while they were connected. If you have your own license of FG and not a free license, then you could have alternately chosen to get just the PC customization pack and 1 or 2 classes you needed - $9 plus $5 or less for a class. If having an index of all the weapons in the game that you can drag to your character sheet or a DM can drag into a treasure parcel is not important to you, then you can hand-enter all of those yourself in FG. The same is true for spells. It doesn't automatically handle every spell's actions and effects, but all the text is there and for the other 80% or so of the spells, it is fully automated with the attack type or saving throw type and the damage (plus damage type) and/or effect.</p><p></p><p>If you are playing in another game on Roll20 and the DM has already built everything for you with macros and they hand-entered everything for your characters, then someone still had to do that. You are just making them work harder. A lot of the more positive feedback and comments are likely coming from DM's who have much less work to do when they run a game of D&D on Fantasy Grounds. It still requires *some* work, but it is greatly reduced.</p><p></p><p>How does Roll20 handle Heavy Armor Training or Passive Perception? </p><p></p><p>Let's assume you didn't buy any class packs where you had a feat dragged to your character sheet as reminders of what those abilities are and you just typed them in and followed the instructions listed above. Let's also assume you are using a free license of both because the DM on Roll20 wanted to be able to copy stuff between campaigns and have dynamic lighting and the FG DM wanted their players to be able to play for free (both costs would be $9.99/mo for the DM).</p></blockquote><p></p>
[QUOTE="smiteworks, post: 7672173, member: 87795"] You keep comparing Roll20 to FG for a player experience and state that you could do everything you need by entering in text and macros yourself for free instead of spending $50 for the full PHB content. Guess what, you can do that without buying the Class Pack content in FG as well. In most cases, you didn't have to buy the class pack because your DM bought it and shared it with his or her players while they were connected. If you have your own license of FG and not a free license, then you could have alternately chosen to get just the PC customization pack and 1 or 2 classes you needed - $9 plus $5 or less for a class. If having an index of all the weapons in the game that you can drag to your character sheet or a DM can drag into a treasure parcel is not important to you, then you can hand-enter all of those yourself in FG. The same is true for spells. It doesn't automatically handle every spell's actions and effects, but all the text is there and for the other 80% or so of the spells, it is fully automated with the attack type or saving throw type and the damage (plus damage type) and/or effect. If you are playing in another game on Roll20 and the DM has already built everything for you with macros and they hand-entered everything for your characters, then someone still had to do that. You are just making them work harder. A lot of the more positive feedback and comments are likely coming from DM's who have much less work to do when they run a game of D&D on Fantasy Grounds. It still requires *some* work, but it is greatly reduced. How does Roll20 handle Heavy Armor Training or Passive Perception? Let's assume you didn't buy any class packs where you had a feat dragged to your character sheet as reminders of what those abilities are and you just typed them in and followed the instructions listed above. Let's also assume you are using a free license of both because the DM on Roll20 wanted to be able to copy stuff between campaigns and have dynamic lighting and the FG DM wanted their players to be able to play for free (both costs would be $9.99/mo for the DM). [/QUOTE]
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RISE OF TIAMAT Now Available For Fantasy Grounds
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