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Rise of Tiamat Questions
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<blockquote data-quote="Eltab" data-source="post: 6756337" data-attributes="member: 6803337"><p>jay - </p><p>The 3e Cult of the Dragon is more of a criminal organization (with a few high-powered and near-religious-crazy/devoted mages at the top) than anything else. Of course they have the ultimate Muscle to win fights - they can call a Dracolich as reinforcements, then crash down your front door. A typical cell would have a necromancer boss, 1-2 tough fighters as his bodyguards, and 5-10 lower-level rogues / whatever to punch out enemies. The necromancer either is normal artillery for his cell, or calls in a dracolich (if he has access to one) and directs it. If you have any material at all for a mafia-style family or similar Organized Crime, it can be adapted to fit the Cult. In most cases, set the level of the group so they can equal the PCs' capability or maybe with a tendency towards anti-Hero tactics.</p><p></p><p>For Rise of Tiamat, the traditional cell might be reinforced with a dozen kobolds or something that obeys orders from a live dragon, plus the live dragon replacing the dracolich. They should have a wide variety of rogues and rangers to fill the normal Mob jobs that need done. If the PCs are going on the offensive, also make the cell into a local gang; the residents will rat out the PCs for fear of the Cult, but not vice versa.</p><p></p><p><em>edit:</em> PS If you have a well-stocked Public Library, you might be able to borrow some D&D material; also see if they can call books &c from other libraries for you.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6756337, member: 6803337"] jay - The 3e Cult of the Dragon is more of a criminal organization (with a few high-powered and near-religious-crazy/devoted mages at the top) than anything else. Of course they have the ultimate Muscle to win fights - they can call a Dracolich as reinforcements, then crash down your front door. A typical cell would have a necromancer boss, 1-2 tough fighters as his bodyguards, and 5-10 lower-level rogues / whatever to punch out enemies. The necromancer either is normal artillery for his cell, or calls in a dracolich (if he has access to one) and directs it. If you have any material at all for a mafia-style family or similar Organized Crime, it can be adapted to fit the Cult. In most cases, set the level of the group so they can equal the PCs' capability or maybe with a tendency towards anti-Hero tactics. For Rise of Tiamat, the traditional cell might be reinforced with a dozen kobolds or something that obeys orders from a live dragon, plus the live dragon replacing the dracolich. They should have a wide variety of rogues and rangers to fill the normal Mob jobs that need done. If the PCs are going on the offensive, also make the cell into a local gang; the residents will rat out the PCs for fear of the Cult, but not vice versa. [I]edit:[/I] PS If you have a well-stocked Public Library, you might be able to borrow some D&D material; also see if they can call books &c from other libraries for you. [/QUOTE]
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