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<blockquote data-quote="sgtscott658" data-source="post: 6420787" data-attributes="member: 6777632"><p>Howdy-</p><p></p><p>Well I read the review and I am not going let it stop me from running RoT. I'll just have to work out the details like I am doing with HotDQ thats all. </p><p></p><p>Here is my version of HotDQ that I am running:</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?365687-SGT-Scott-s-Hoard-of-the-Dragon-Queen-Campaign-AAR" target="_blank">http://www.enworld.org/forum/showthread.php?365687-SGT-Scott-s-Hoard-of-the-Dragon-Queen-Campaign-AAR</a></p><p></p><p><strong>Spoilers for HotDQ:</strong></p><p></p><p></p><p></p><p></p><p></p><p>As you can surmise, alot of work to make this adventure work and not feel that the players were on the choo choo train to railroad hell. At first I had set the adventure in Greyhawk but I just do not have the time to try and convert stuff from one setting to the other and at the same time try to make the adventure work beyond what is written in the book as I thought I did. So I used a Planscape adventure I inserted in mid campaign to get the players to FR.</p><p></p><p>As for the quality of HotDQ, its not bad, it has some good ideas but it is seriously rough around the edges. Heck I might skip the Hunting Lodge sequence all together and just have the portal take the players straight to the Cloud Giants Skyship armed with the info on how fragile the Dragon Cult alliance is and the players can take it from there. Oh and in the Hunting Lodge chapter, players are not going to chit chat with Talis or form alliances with her, they know that would be suicide and plus with Paladins in the party, that is not going to happen. So the alternative is just port them to the skyship to try and convince the Cloud Giant to break his alliance with the cult or some such trope.</p></blockquote><p></p>
[QUOTE="sgtscott658, post: 6420787, member: 6777632"] Howdy- Well I read the review and I am not going let it stop me from running RoT. I'll just have to work out the details like I am doing with HotDQ thats all. Here is my version of HotDQ that I am running: [url]http://www.enworld.org/forum/showthread.php?365687-SGT-Scott-s-Hoard-of-the-Dragon-Queen-Campaign-AAR[/url] [B]Spoilers for HotDQ:[/B] As you can surmise, alot of work to make this adventure work and not feel that the players were on the choo choo train to railroad hell. At first I had set the adventure in Greyhawk but I just do not have the time to try and convert stuff from one setting to the other and at the same time try to make the adventure work beyond what is written in the book as I thought I did. So I used a Planscape adventure I inserted in mid campaign to get the players to FR. As for the quality of HotDQ, its not bad, it has some good ideas but it is seriously rough around the edges. Heck I might skip the Hunting Lodge sequence all together and just have the portal take the players straight to the Cloud Giants Skyship armed with the info on how fragile the Dragon Cult alliance is and the players can take it from there. Oh and in the Hunting Lodge chapter, players are not going to chit chat with Talis or form alliances with her, they know that would be suicide and plus with Paladins in the party, that is not going to happen. So the alternative is just port them to the skyship to try and convince the Cloud Giant to break his alliance with the cult or some such trope. [/QUOTE]
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