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<blockquote data-quote="Eric V" data-source="post: 6419513" data-attributes="member: 6779717"><p>I don't want to argue, since you seem unwilling to budge on the idea, but a few points of clarification:</p><p></p><p>1) The first bolded part. It's not subjective that it's <em>likely</em> that the other str-based melee character also pumped his strength score; that's not a statement that the term 'subjective' can be applied to. If you were referring to whether or not the person thinks it's worth it to use of of three attunement slots for a bonus of 1 to attack and damage, well then yes, it's relative to other attunement items being available in the campaign. Compared to other items requiring attunement, however, it's starting to look less subjective, at least mathematically.</p><p></p><p>2) The second bolded part. Yeah, at that point, it's a nice add-on for str-saves and checks (not a lot of str saves, but whatever). Was the idea for the girdle of giant strength "Boy, it will really help with Athletics?" If so, then it's doing its job well. If you have an idea inspired by Thor, for instance, of putting on his Belt and becoming <em>even stronger</em> than it doesn't work (though it did both things in 3e).</p><p></p><p>3) Third bolded part. No offense, but that is flat out untrue. It can't be exactly the same unless it is actually exactly the same. 1e is a one-time choice; 5e is a choice made every 4 levels (or more frequently). Investing in a stock once then just living with its performance is very different than revisiting your portfolio and making decisions every x number of years.</p><p></p><p>4) Your end statement. I'd be surprised if anyone ever said those words too. Doesn't mean they didn't feel it or think them. Besides, the point being made by Paraxis (I believe) is that this is a false dichotomy; a girdle that enhances strength can be a flat score, but a large bonus accomplishes a greater multitude of things, including still being of benefit for the target that, classically speaking, would get the most use out of it.</p></blockquote><p></p>
[QUOTE="Eric V, post: 6419513, member: 6779717"] I don't want to argue, since you seem unwilling to budge on the idea, but a few points of clarification: 1) The first bolded part. It's not subjective that it's [I]likely[/I] that the other str-based melee character also pumped his strength score; that's not a statement that the term 'subjective' can be applied to. If you were referring to whether or not the person thinks it's worth it to use of of three attunement slots for a bonus of 1 to attack and damage, well then yes, it's relative to other attunement items being available in the campaign. Compared to other items requiring attunement, however, it's starting to look less subjective, at least mathematically. 2) The second bolded part. Yeah, at that point, it's a nice add-on for str-saves and checks (not a lot of str saves, but whatever). Was the idea for the girdle of giant strength "Boy, it will really help with Athletics?" If so, then it's doing its job well. If you have an idea inspired by Thor, for instance, of putting on his Belt and becoming [I]even stronger[/I] than it doesn't work (though it did both things in 3e). 3) Third bolded part. No offense, but that is flat out untrue. It can't be exactly the same unless it is actually exactly the same. 1e is a one-time choice; 5e is a choice made every 4 levels (or more frequently). Investing in a stock once then just living with its performance is very different than revisiting your portfolio and making decisions every x number of years. 4) Your end statement. I'd be surprised if anyone ever said those words too. Doesn't mean they didn't feel it or think them. Besides, the point being made by Paraxis (I believe) is that this is a false dichotomy; a girdle that enhances strength can be a flat score, but a large bonus accomplishes a greater multitude of things, including still being of benefit for the target that, classically speaking, would get the most use out of it. [/QUOTE]
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