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Risk - Godstorm
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<blockquote data-quote="Iron_Chef" data-source="post: 1659116" data-attributes="member: 4530"><p>Bought it. Played it. Liked it. Won it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Problems: Everything the previous poster stated, plus you do not get enough faith to do much of anything. I think starting play with everyone getting one free temple with one free god of their choice (on the temple territory as a kind of default capital or "holy city") would be much more interesting, as would lowering card prices to 1 instead of 2. They are too expensive to buy more than 1 card per round. Also, cards that gave you bonus faith or armies (like Risk 2210 AD) would make the game cooler, IMO. Otherwise, this seems like a really fun game... but once you start losing, you are pretty much completely screwed... way more screwed than Risk 2210 AD, because you have no hope of gaining extra faith or armies through cards. You're just stuck fighting defensively (if you can fight at all), and that's no fun. Sure, you'll kick ass in the underworld, but that won't help you get more faith or armies up top, esp. when you can't even afford one lousy temple.</p><p></p><p>I think I'll be at least implementing 1 free temple and god in my next game. Not sure about cutting card costs to 1 each...</p><p></p><p>PS: Somebody moved my newly bought temple (the only one I could ever seem to afford due to having to rebuy my war god once) and transposed it to right next to their god army, easily stealing my investment. That kind of royal screwing is cool on one hand and totally uncool on the other. Have to check the cards and maybe remove some from play that are too powerful. The card didn't even cost faith to play! Ugh.</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1659116, member: 4530"] Bought it. Played it. Liked it. Won it. :cool: Problems: Everything the previous poster stated, plus you do not get enough faith to do much of anything. I think starting play with everyone getting one free temple with one free god of their choice (on the temple territory as a kind of default capital or "holy city") would be much more interesting, as would lowering card prices to 1 instead of 2. They are too expensive to buy more than 1 card per round. Also, cards that gave you bonus faith or armies (like Risk 2210 AD) would make the game cooler, IMO. Otherwise, this seems like a really fun game... but once you start losing, you are pretty much completely screwed... way more screwed than Risk 2210 AD, because you have no hope of gaining extra faith or armies through cards. You're just stuck fighting defensively (if you can fight at all), and that's no fun. Sure, you'll kick ass in the underworld, but that won't help you get more faith or armies up top, esp. when you can't even afford one lousy temple. I think I'll be at least implementing 1 free temple and god in my next game. Not sure about cutting card costs to 1 each... PS: Somebody moved my newly bought temple (the only one I could ever seem to afford due to having to rebuy my war god once) and transposed it to right next to their god army, easily stealing my investment. That kind of royal screwing is cool on one hand and totally uncool on the other. Have to check the cards and maybe remove some from play that are too powerful. The card didn't even cost faith to play! Ugh. [/QUOTE]
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