Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Risk - Godstorm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron_Chef" data-source="post: 1681423" data-attributes="member: 4530"><p>5 Simple Changes to make Godstorm faster, fairer and more fun:</p><p></p><p>1. Bidding for turn order is only allowed at the start of the game. Reason: This prevents anyone from ever taking two turns in a row and restores some fairness to the game.</p><p></p><p>2. Underworld is discarded along with the following cards: Death's Door Closes (Death), Scales of Osiris (Magic), and Tablets of Destiny (Magic). Ignore anything that has anything to do with the Underworld. Dead armies are returned to the master tray. Reason: Underworld battles slow down the game.</p><p></p><p>3. Plague Zones: Plague zones become impassable barriers just like in Risk 2210 AD. No movement is allowed through them, no units are allowed to be placed on them. Reason: The plague zones are an unwelcome and unnecessary change from 2210's devastation zones, IMO.</p><p></p><p>4. Death God: His new special power while on earth is to automatically "resurrect" 1d6 of your armies from the master tray. These armies must be placed on your temple(s). They may be distributed among your temples in many manner you wish. His labor is now that an army attacking with him in it must kill 5 enemy armies each turn to get a free Death miracle card. Place these kills near you off the board until you have collected five, then draw your free card and return the enemy armies to the master tray to prevent confusion. Reason: The Death God isn't cool enough in the regular rules.</p><p></p><p>5. Sky God: His new special power is he allows you two fortification moves each turn while on earth, so long as one of the fortification moves involves him (and units with him, if you wish). His old special power is retained (4d6 in godswar). Reason: He is the head of the pantheon and should have more useful powers as godswars don't happen that much. Giving him two powers singles him out as the greatest of the gods, and is in keeping with his role as creator/protector of your people.</p><p></p><p>Note that these variant rules are currently in Beta and have not been playtested. Please post constructive criticism and beta test results. If you have better ideas on how to "fix" Godstorm (even in other areas), please post.</p><p></p><p>Another possible variant involving plague zones and the death god would be that the Death God (and any units with him excluding other gods) is immune to the effects of the plague. Thus, he can stay in a plague zone and your armies posted with him do not suffer plague effects while in his presence. All other gods (excluding enemy death gods of course) are still subject to plague zone effects. If using this variant, the Death God's labor would be to control a plague zone at the end of your turn (your death god must be on it).</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1681423, member: 4530"] 5 Simple Changes to make Godstorm faster, fairer and more fun: 1. Bidding for turn order is only allowed at the start of the game. Reason: This prevents anyone from ever taking two turns in a row and restores some fairness to the game. 2. Underworld is discarded along with the following cards: Death's Door Closes (Death), Scales of Osiris (Magic), and Tablets of Destiny (Magic). Ignore anything that has anything to do with the Underworld. Dead armies are returned to the master tray. Reason: Underworld battles slow down the game. 3. Plague Zones: Plague zones become impassable barriers just like in Risk 2210 AD. No movement is allowed through them, no units are allowed to be placed on them. Reason: The plague zones are an unwelcome and unnecessary change from 2210's devastation zones, IMO. 4. Death God: His new special power while on earth is to automatically "resurrect" 1d6 of your armies from the master tray. These armies must be placed on your temple(s). They may be distributed among your temples in many manner you wish. His labor is now that an army attacking with him in it must kill 5 enemy armies each turn to get a free Death miracle card. Place these kills near you off the board until you have collected five, then draw your free card and return the enemy armies to the master tray to prevent confusion. Reason: The Death God isn't cool enough in the regular rules. 5. Sky God: His new special power is he allows you two fortification moves each turn while on earth, so long as one of the fortification moves involves him (and units with him, if you wish). His old special power is retained (4d6 in godswar). Reason: He is the head of the pantheon and should have more useful powers as godswars don't happen that much. Giving him two powers singles him out as the greatest of the gods, and is in keeping with his role as creator/protector of your people. Note that these variant rules are currently in Beta and have not been playtested. Please post constructive criticism and beta test results. If you have better ideas on how to "fix" Godstorm (even in other areas), please post. Another possible variant involving plague zones and the death god would be that the Death God (and any units with him excluding other gods) is immune to the effects of the plague. Thus, he can stay in a plague zone and your armies posted with him do not suffer plague effects while in his presence. All other gods (excluding enemy death gods of course) are still subject to plague zone effects. If using this variant, the Death God's labor would be to control a plague zone at the end of your turn (your death god must be on it). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Risk - Godstorm
Top