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Risk - Godstorm
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<blockquote data-quote="Iron_Chef" data-source="post: 1691136" data-attributes="member: 4530"><p>HolyWolfman on the Avalon Hill Godstorm board came up with these cool variants. </p><p></p><p>Variant #1: </p><p></p><p>For bidding...We wanted the "underdog" person to get a chance to "catch" up if they find themselves losing very badly! To simulate this we basically do this: </p><p></p><p>Everyone rolls a 1d6 to bid (high die roll chooses what order to go first/ usually first!)... the catch is: what ever you bid- you would throw that many dice more- giving that person a better chance to get a 6 per say! Also like in the regular game, if 2 players are tied with the highest die roll, just re-roll your die/dice! -This would certainly help you get back in the game once you have fallen down! This would also help players purchase gods and cards easier. </p><p></p><p>ie: Player A bids 1....Player B bids 2...Player C bids nothing(he has fallen behind and has no faith!)....Player D bids 1 </p><p></p><p>die rolls: </p><p></p><p>Player A- 2,4 </p><p>Player B- 5,6,1 </p><p>Player C- 6 </p><p>Player D-3,1 </p><p></p><p>Player B (and) Player C re-roll thier alotted dice: </p><p></p><p>Player B- 4,4 </p><p>Player C- 5 </p><p></p><p>Player C goes first (he thought he was going to go last and be WIPED OUT!)....Player B is second, followed by Player A....then Player D! </p><p></p><p></p><p></p><p>Note: We tried this in our game...we had a similiar die roll effect: My brother who bid 2 and had tons of energy and was clearly winning ended up GOING LAST because he rolled a whopping: 1,1,2!!!! I laughed my butt off (he was pissed-no less) Even the other players went before him! I thought this was good especially it helped me (*who was in last place) finally gain some ground to turn the game around! </p><p></p><p>Variant #2: </p><p></p><p>Like many noted here and in our games...gods with a small army are EASY targets for other armies (without gods) to attack....so we came up with this idea: </p><p></p><p>Armies (WITHOUT gods) CAN NOT attack any size army with a god in it! This forces you to obtain gods and use them in godwars in order to attack and banish an opposing army with a god in it! Also this helps gods stay around a bit longer too! Remember: there are many cards that get rid of armies and therefore banishing any gods in them as well!</p></blockquote><p></p>
[QUOTE="Iron_Chef, post: 1691136, member: 4530"] HolyWolfman on the Avalon Hill Godstorm board came up with these cool variants. Variant #1: For bidding...We wanted the "underdog" person to get a chance to "catch" up if they find themselves losing very badly! To simulate this we basically do this: Everyone rolls a 1d6 to bid (high die roll chooses what order to go first/ usually first!)... the catch is: what ever you bid- you would throw that many dice more- giving that person a better chance to get a 6 per say! Also like in the regular game, if 2 players are tied with the highest die roll, just re-roll your die/dice! -This would certainly help you get back in the game once you have fallen down! This would also help players purchase gods and cards easier. ie: Player A bids 1....Player B bids 2...Player C bids nothing(he has fallen behind and has no faith!)....Player D bids 1 die rolls: Player A- 2,4 Player B- 5,6,1 Player C- 6 Player D-3,1 Player B (and) Player C re-roll thier alotted dice: Player B- 4,4 Player C- 5 Player C goes first (he thought he was going to go last and be WIPED OUT!)....Player B is second, followed by Player A....then Player D! Note: We tried this in our game...we had a similiar die roll effect: My brother who bid 2 and had tons of energy and was clearly winning ended up GOING LAST because he rolled a whopping: 1,1,2!!!! I laughed my butt off (he was pissed-no less) Even the other players went before him! I thought this was good especially it helped me (*who was in last place) finally gain some ground to turn the game around! Variant #2: Like many noted here and in our games...gods with a small army are EASY targets for other armies (without gods) to attack....so we came up with this idea: Armies (WITHOUT gods) CAN NOT attack any size army with a god in it! This forces you to obtain gods and use them in godwars in order to attack and banish an opposing army with a god in it! Also this helps gods stay around a bit longer too! Remember: there are many cards that get rid of armies and therefore banishing any gods in them as well! [/QUOTE]
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