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<blockquote data-quote="Aaron L" data-source="post: 5757061" data-attributes="member: 926"><p>Yeah, there's a point were adhering to the intentions of the designers has to bow to the fact that you can't shell out 60 bucks for a new copy of the game for every group of people you'd like to play it with. </p><p></p><p>I am a huge RISK fan and the game sounds seriously rad and I really want to try it, but I'd also be extremely hesitant to tear up cards and write on the board because 60 dollars is a significant investment to me. Hell, I'd just use post-it notes instead of writing on the board, and put cards that were to be destroyed in a special sandwich baggie. Then you could start another legacy with a new group of people anytime you wanted. If, as I'm gleaning, you write new rules in the rulebook, I'd see about getting a few copies of the book printed out, too, just like having extra sets of Cult sheets for Creatures and Cultists. </p><p></p><p>It reminds me of some of the special cards/rulesets I got last year from a place online for RISK 2210, with a new set of special Technology cards and a RAD Zombie Apocalypse expansion; one set of cards has blanks that you get to write your own rules on, making your own RISK cards. It is seriously cool. I made a card called The Stars Are Right where Cthulhu rises. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Aaron L, post: 5757061, member: 926"] Yeah, there's a point were adhering to the intentions of the designers has to bow to the fact that you can't shell out 60 bucks for a new copy of the game for every group of people you'd like to play it with. I am a huge RISK fan and the game sounds seriously rad and I really want to try it, but I'd also be extremely hesitant to tear up cards and write on the board because 60 dollars is a significant investment to me. Hell, I'd just use post-it notes instead of writing on the board, and put cards that were to be destroyed in a special sandwich baggie. Then you could start another legacy with a new group of people anytime you wanted. If, as I'm gleaning, you write new rules in the rulebook, I'd see about getting a few copies of the book printed out, too, just like having extra sets of Cult sheets for Creatures and Cultists. It reminds me of some of the special cards/rulesets I got last year from a place online for RISK 2210, with a new set of special Technology cards and a RAD Zombie Apocalypse expansion; one set of cards has blanks that you get to write your own rules on, making your own RISK cards. It is seriously cool. I made a card called The Stars Are Right where Cthulhu rises. :lol: [/QUOTE]
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