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Risk, the board game -- how to end
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<blockquote data-quote="Quasqueton" data-source="post: 2307141" data-attributes="member: 3854"><p>I wish I had thought to try talking the other two guys into concedeing this game. I played careful and slow. </p><p></p><p>I had undisputed control of Australia, Africa, and Asia with secure border territories. Player B had a solid "Fortress Europe". Player C had a bare and constantly slipping grasp on South America and North America. The talk around the table was that I had the game wrapped up. I was slowly going to take everything. I should have offered to let them concede at that moment.</p><p></p><p>Then I made a mistake of being too aggressive. I marched across the northern territories of N.A. and took Iceland from Europe. So on his next turn, Mr. Europe said he had nothing to loose now, and had his built-up armies in Europe make a break out attempt through my Asian borders. He made it through too (barely), and proceeded to march forces through my weak interior territories right down to Australia. That action, we then called "Mickey's Gambit", completely destabalized my control of the board (in a mutual-destruction kind of way).</p><p></p><p>The other player followed up on Mickey's Gambit and made courageous grabs at some of my other territories. In two rounds around the board, my inevitable victory crumbled, and it was again a close three-way war with me in the underdog position. </p><p></p><p>It was soon after that we agreed to end the game a draw. Essentially "resetting" the game 20-some rounds (and 3.5 hours) into it didn't give us reason to beleive it was going to ever end.</p><p></p><p>Two lessons from that game:</p><p></p><p>1- Never back someone into a corner until you are ready and able to crush them immediately. "Nothing to loose" actions can be devistating for shaking up the balance of power.</p><p></p><p>2- Always offer to let the other players concede when you have a strong advantage. You may not have it next round.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2307141, member: 3854"] I wish I had thought to try talking the other two guys into concedeing this game. I played careful and slow. I had undisputed control of Australia, Africa, and Asia with secure border territories. Player B had a solid "Fortress Europe". Player C had a bare and constantly slipping grasp on South America and North America. The talk around the table was that I had the game wrapped up. I was slowly going to take everything. I should have offered to let them concede at that moment. Then I made a mistake of being too aggressive. I marched across the northern territories of N.A. and took Iceland from Europe. So on his next turn, Mr. Europe said he had nothing to loose now, and had his built-up armies in Europe make a break out attempt through my Asian borders. He made it through too (barely), and proceeded to march forces through my weak interior territories right down to Australia. That action, we then called "Mickey's Gambit", completely destabalized my control of the board (in a mutual-destruction kind of way). The other player followed up on Mickey's Gambit and made courageous grabs at some of my other territories. In two rounds around the board, my inevitable victory crumbled, and it was again a close three-way war with me in the underdog position. It was soon after that we agreed to end the game a draw. Essentially "resetting" the game 20-some rounds (and 3.5 hours) into it didn't give us reason to beleive it was going to ever end. Two lessons from that game: 1- Never back someone into a corner until you are ready and able to crush them immediately. "Nothing to loose" actions can be devistating for shaking up the balance of power. 2- Always offer to let the other players concede when you have a strong advantage. You may not have it next round. Quasqueton [/QUOTE]
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