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Risky plot device, advice appreciated!
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<blockquote data-quote="anest1s" data-source="post: 5367047" data-attributes="member: 94230"><p>You can describe the combat of the dragons, as long as you wish, IF the PCs have something equally cool to fight. Like OK, the dragon IS dangerous, but what about those countless/or very strong undead? The players will have to "kill" them, while the good dragon is busy fighting. Make it so that the players aren't less cool for not fighting themselves - the dragon they summoned may win the battle, but not the war...winning the war is PC job. Hell, maybe they should end up saving the good dragon...or the good dragon may die, leaving the glory of the win behind.</p><p></p><p></p><p>Other than that, tell them that the tattoo will work when the time is right, and thats all that one PC will ever need <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="anest1s, post: 5367047, member: 94230"] You can describe the combat of the dragons, as long as you wish, IF the PCs have something equally cool to fight. Like OK, the dragon IS dangerous, but what about those countless/or very strong undead? The players will have to "kill" them, while the good dragon is busy fighting. Make it so that the players aren't less cool for not fighting themselves - the dragon they summoned may win the battle, but not the war...winning the war is PC job. Hell, maybe they should end up saving the good dragon...or the good dragon may die, leaving the glory of the win behind. Other than that, tell them that the tattoo will work when the time is right, and thats all that one PC will ever need :P [/QUOTE]
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