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Risky Rich: The Mythopoetry of Kobolds
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<blockquote data-quote="Kalontas" data-source="post: 7649931" data-attributes="member: 6686378"><p>My previous post may have left some people thinking I have all my bad guys be some alien, devilish creatures. All my <em>monsters</em> yes, but not all bad guys. You don't have to be a monster to be a bad guy in my games. Quite the contrary: most of my bad guys are meant to be rather human. For example, in a recent game I had goliaths as bad guys for a dwarven country. Their leader was a cunning warlord who looked devious and firm in direct confrontations - but when one infiltrated his group to see him up close, you could see a lot of nuance to him and his commanders, including disagreements between him and his monstrous half-undead brother. You could see he's just doing what he believes is right to help his people, even if he has to trample a few dwarves on his way there. And his monster brother? Unrepentant, homicidal bastard with vampiric tendencies. Who loves his brother dearly.</p><p></p><p>Kobolds didn't really come up there, but if they were bad guys, I'd treat them similarly. They'd be in conflict of interests with the players, but not really evil - at best, their leader would be evil. But most likely, the little sneaky lizardy guys would be used as cannon fodder by a draconic big bad (who's doing evil out of boredom).</p></blockquote><p></p>
[QUOTE="Kalontas, post: 7649931, member: 6686378"] My previous post may have left some people thinking I have all my bad guys be some alien, devilish creatures. All my [i]monsters[/i] yes, but not all bad guys. You don't have to be a monster to be a bad guy in my games. Quite the contrary: most of my bad guys are meant to be rather human. For example, in a recent game I had goliaths as bad guys for a dwarven country. Their leader was a cunning warlord who looked devious and firm in direct confrontations - but when one infiltrated his group to see him up close, you could see a lot of nuance to him and his commanders, including disagreements between him and his monstrous half-undead brother. You could see he's just doing what he believes is right to help his people, even if he has to trample a few dwarves on his way there. And his monster brother? Unrepentant, homicidal bastard with vampiric tendencies. Who loves his brother dearly. Kobolds didn't really come up there, but if they were bad guys, I'd treat them similarly. They'd be in conflict of interests with the players, but not really evil - at best, their leader would be evil. But most likely, the little sneaky lizardy guys would be used as cannon fodder by a draconic big bad (who's doing evil out of boredom). [/QUOTE]
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