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[Rite Publishing] Kaidan: A Japanese Ghost Story (PFRPG)
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<blockquote data-quote="gamerprinter" data-source="post: 5342976" data-attributes="member: 50895"><p>I am half Japanese, a Japanophile, lover of history and RPGs...</p><p></p><p>Kaidan is something I've been wanting to develop for a long time. The summer of 1977 I began playing D&D, and that August I went with my family to Japan as I was reading Japanese ghost story books by Lafcadio Hearn (a famous folklore writer in Japan in the 1890's). I've been in love with tengu, yuki-onna, and other 'kaidan' stories ever since.</p><p></p><p>Early in 2009 I began developing Kaidan as a setting for Pathfinder. The cosmology and caste system, karma system, the perverse reincarnation cycle, better adaptations of Japanese magic systems from history and folklore than previous editions, and use of Buddhist concepts, Ojigami ancestral spiritual magic and ki, noble onmyoji wizardry and peasant jugondo sorcerers, I wanted to follow history and folklore better than previous editions. Though they were fun to play in, they didn't match my perceptions well. I wanted to do a better and more accurate job.</p><p></p><p>I wanted to build a better samurai and a playable ninja.</p><p></p><p>I got advice from Steve in early 2009 on my intentions of publishing a setting for Pathfinder, and asked what he best recommended. From that start - and almost 2 years later, Steve has taken on Kaidan as a patronage project and an imprint under Rite Publishing.</p><p></p><p>With Jonathon McAnulty at the helm and a staff of freelance illustrators including: Mark Hyzer, Jan Pospisil, and Simon Turnbull, as well as editors, and more its now on the fast track with an excellent support staff. Besides being the concept creator, I'm a developer, art director, an illustrator, page layout artist and the cartographer - I can use my professional skills without having to wear all the hats.</p><p></p><p>Its a patronage project, which means patrons who pay for the priviledge gain varying access (bronze, silver, gold) to help in the development with the setting and introductory campaign arc. From voting for additions, art and more, while all patrons gets a color printed version of the final product, silver patrons gain free Rite Publishing PDFs, plus their names as contributors in the publication credits. Gold members get to pitch actual ideas during development and for the adventures themselves - plus they get an autographed copy of the final product.</p><p></p><p>The point is purchasing a patronage membership allows you to make Kaidan more like how you want to see it, it pays for all the development costs, and let's us do the best production values, illustrations and maps - so we need your support.</p><p></p><p>Michael K. Tumey (aka: GP)</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5342976, member: 50895"] I am half Japanese, a Japanophile, lover of history and RPGs... Kaidan is something I've been wanting to develop for a long time. The summer of 1977 I began playing D&D, and that August I went with my family to Japan as I was reading Japanese ghost story books by Lafcadio Hearn (a famous folklore writer in Japan in the 1890's). I've been in love with tengu, yuki-onna, and other 'kaidan' stories ever since. Early in 2009 I began developing Kaidan as a setting for Pathfinder. The cosmology and caste system, karma system, the perverse reincarnation cycle, better adaptations of Japanese magic systems from history and folklore than previous editions, and use of Buddhist concepts, Ojigami ancestral spiritual magic and ki, noble onmyoji wizardry and peasant jugondo sorcerers, I wanted to follow history and folklore better than previous editions. Though they were fun to play in, they didn't match my perceptions well. I wanted to do a better and more accurate job. I wanted to build a better samurai and a playable ninja. I got advice from Steve in early 2009 on my intentions of publishing a setting for Pathfinder, and asked what he best recommended. From that start - and almost 2 years later, Steve has taken on Kaidan as a patronage project and an imprint under Rite Publishing. With Jonathon McAnulty at the helm and a staff of freelance illustrators including: Mark Hyzer, Jan Pospisil, and Simon Turnbull, as well as editors, and more its now on the fast track with an excellent support staff. Besides being the concept creator, I'm a developer, art director, an illustrator, page layout artist and the cartographer - I can use my professional skills without having to wear all the hats. Its a patronage project, which means patrons who pay for the priviledge gain varying access (bronze, silver, gold) to help in the development with the setting and introductory campaign arc. From voting for additions, art and more, while all patrons gets a color printed version of the final product, silver patrons gain free Rite Publishing PDFs, plus their names as contributors in the publication credits. Gold members get to pitch actual ideas during development and for the adventures themselves - plus they get an autographed copy of the final product. The point is purchasing a patronage membership allows you to make Kaidan more like how you want to see it, it pays for all the development costs, and let's us do the best production values, illustrations and maps - so we need your support. Michael K. Tumey (aka: GP) [/QUOTE]
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[Rite Publishing] Kaidan: A Japanese Ghost Story (PFRPG)
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