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General Tabletop Discussion
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Ritual casting - Is 10 min a fair price for a spell slot?
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<blockquote data-quote="Harzel" data-source="post: 7254145" data-attributes="member: 6857506"><p>Casting a spell as a ritual takes 10 minutes + the normal casting time of the spell. As I started my 5e campaign (I missed the other eds. that had ritual casting) I assumed (obviously without thinking about it very hard) that the design intent was to provide, for some spells (mainly utility type) the option of trading time for saving a spell slot. In order for this to be meaningful, though, 10 minutes has to be a resource that is significant for the PCs.</p><p></p><p>My experience so far is that the vast majority of the time, the actual effect is that casting the spell is just free. This is a consequence of course of the fact that time pressure in my campaign is usually pretty light, or at least the time spans of concern are not short enough to make one or two 10 minute delays feel like a real cost. So it seems like this is another issue like the resting rules where there is a built-in presumption about pacing.</p><p></p><p>Were I to broach the possibility of changing this, I am pretty sure I would get significant push-back from the player who plays a wizard in my campaign. So before going there, I thought I would ask about experience and/or opinions from others here.</p><p></p><p>Do you think that the design intent was more or less what I have described? How does it work (or not) in your games? Do you see it as a problem? Have you houseruled it to something other than 10 minutes?</p></blockquote><p></p>
[QUOTE="Harzel, post: 7254145, member: 6857506"] Casting a spell as a ritual takes 10 minutes + the normal casting time of the spell. As I started my 5e campaign (I missed the other eds. that had ritual casting) I assumed (obviously without thinking about it very hard) that the design intent was to provide, for some spells (mainly utility type) the option of trading time for saving a spell slot. In order for this to be meaningful, though, 10 minutes has to be a resource that is significant for the PCs. My experience so far is that the vast majority of the time, the actual effect is that casting the spell is just free. This is a consequence of course of the fact that time pressure in my campaign is usually pretty light, or at least the time spans of concern are not short enough to make one or two 10 minute delays feel like a real cost. So it seems like this is another issue like the resting rules where there is a built-in presumption about pacing. Were I to broach the possibility of changing this, I am pretty sure I would get significant push-back from the player who plays a wizard in my campaign. So before going there, I thought I would ask about experience and/or opinions from others here. Do you think that the design intent was more or less what I have described? How does it work (or not) in your games? Do you see it as a problem? Have you houseruled it to something other than 10 minutes? [/QUOTE]
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Ritual casting - Is 10 min a fair price for a spell slot?
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