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General Tabletop Discussion
*Dungeons & Dragons
Ritual casting - Is 10 min a fair price for a spell slot?
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<blockquote data-quote="Tony Vargas" data-source="post: 7254765" data-attributes="member: 996"><p>I think the point of rituals is to be 'free,' yes, not to trade time for slots (if 10 minutes = 1 slot, there'd be a feature to that effect in at least one class, for instance, instead, it's a 1-hr short rest minimum, to recover a slot). Rituals started, AFAIK, in 4e, as out-of-combat options that were limited by expensive, but generic, material components. They were prettymuch labor-saving devices powered by gold. The point was to get all the 'utility spells' onto a separate resource pool from the daily-renewable combat spells. It worked. It worked so well rituals tended to be decidedly under-utilized. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>5e is back to non-combat spells being listed as spells per usual, but the Ritual option makes burning slots for one unusual. So there's still the combat | non-combat divide. Casters can use spells out of combat without degrading their combat effectiveness later...</p><p></p><p>... which is fine, if you figure that non-combat challenges aren't supposed to count as 'encounters....'</p><p></p><p> I haven't in 5e. In 4e I considered a variant that rituals would be 'cast during a short rest' or 'cast during a long rest' instead of having specific casting times. I'd consider that for 5e, too. It'd, effectively, extend the casting time to 1 hr, and link the decision to use rituals to the rest pacing of 5e.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7254765, member: 996"] I think the point of rituals is to be 'free,' yes, not to trade time for slots (if 10 minutes = 1 slot, there'd be a feature to that effect in at least one class, for instance, instead, it's a 1-hr short rest minimum, to recover a slot). Rituals started, AFAIK, in 4e, as out-of-combat options that were limited by expensive, but generic, material components. They were prettymuch labor-saving devices powered by gold. The point was to get all the 'utility spells' onto a separate resource pool from the daily-renewable combat spells. It worked. It worked so well rituals tended to be decidedly under-utilized. ;) 5e is back to non-combat spells being listed as spells per usual, but the Ritual option makes burning slots for one unusual. So there's still the combat | non-combat divide. Casters can use spells out of combat without degrading their combat effectiveness later... ... which is fine, if you figure that non-combat challenges aren't supposed to count as 'encounters....' I haven't in 5e. In 4e I considered a variant that rituals would be 'cast during a short rest' or 'cast during a long rest' instead of having specific casting times. I'd consider that for 5e, too. It'd, effectively, extend the casting time to 1 hr, and link the decision to use rituals to the rest pacing of 5e. [/QUOTE]
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Ritual casting - Is 10 min a fair price for a spell slot?
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