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General Tabletop Discussion
*Dungeons & Dragons
Ritual casting - Is 10 min a fair price for a spell slot?
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<blockquote data-quote="iamntbatman" data-source="post: 7255331" data-attributes="member: 6907623"><p>I think the ten minutes is just fine. Makes ritual casting spammable in situations where there's no time pressure as ten minutes is essentially nothing in terms of a day, but not usable at all in combat and probably not useful in most high-energy situations. For example, in the homebrew campaign I've been playing, there are lots of localized languages for different tribes/city states/etc. We've houseruled that we can have basic conversations skills in these languages up to our Int mod (but full fluency is still determined by backgrounds/races). Still it seemed like it was worth picking up Comprehend Languages on my bard, as he's essentially the friendly party face (we've got an intimidating, deceptive tiefling warlock for the bad cop side of the routine). Takes nothing to stop for ten minutes to cast it before an important meeting, but still is a limitation if we suddenly find ourselves in a situation where it would really be helpful to know what some NPC's are saying at that very moment. Shortening the casting time to say one minute would keep it as a non-combat sort of tool, but would make it more usable in non-combat situations where time is of the essence. Increasing the time beyond ten minutes would start to get into "ok, it's a pain for us to stop and wait 30 minutes every time we might talk to a guy who might speak a language we don't know" territory. I think the same reasoning would apply to lots of other ritual spells.</p></blockquote><p></p>
[QUOTE="iamntbatman, post: 7255331, member: 6907623"] I think the ten minutes is just fine. Makes ritual casting spammable in situations where there's no time pressure as ten minutes is essentially nothing in terms of a day, but not usable at all in combat and probably not useful in most high-energy situations. For example, in the homebrew campaign I've been playing, there are lots of localized languages for different tribes/city states/etc. We've houseruled that we can have basic conversations skills in these languages up to our Int mod (but full fluency is still determined by backgrounds/races). Still it seemed like it was worth picking up Comprehend Languages on my bard, as he's essentially the friendly party face (we've got an intimidating, deceptive tiefling warlock for the bad cop side of the routine). Takes nothing to stop for ten minutes to cast it before an important meeting, but still is a limitation if we suddenly find ourselves in a situation where it would really be helpful to know what some NPC's are saying at that very moment. Shortening the casting time to say one minute would keep it as a non-combat sort of tool, but would make it more usable in non-combat situations where time is of the essence. Increasing the time beyond ten minutes would start to get into "ok, it's a pain for us to stop and wait 30 minutes every time we might talk to a guy who might speak a language we don't know" territory. I think the same reasoning would apply to lots of other ritual spells. [/QUOTE]
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Ritual casting - Is 10 min a fair price for a spell slot?
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