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Ritual Economics/Spellbook Peeve
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<blockquote data-quote="Traken" data-source="post: 4275267" data-attributes="member: 58574"><p>I like keeping track of my spellbook. When I'm in for the long haul, I actually get little notepads with the appropriate number of pages and write down all my spells. Just a neat little thing to so.</p><p></p><p>Make Whole: I think you're underestimating how poor peasant types usually are. To fix a latern costs 1.4gp plus whatever the wizard charges. Most peasants would either attempt the fix themselves, live with it, or barter for someone to fix it.</p><p></p><p>The real question, is how much does it cost to repair by non-magical means? If it only costs 20% non-magically, then they'd have no reason to turn to a wizard. The only added benefit the wizard brings is timeliness and possibly quality.</p><p></p><p>Making magic items: Making an item costs the base price listed in the PHB. Buying an item is usually at a 10-40% markup. So if you did nothing but make and sell items, you'd be turning a nice profit.</p></blockquote><p></p>
[QUOTE="Traken, post: 4275267, member: 58574"] I like keeping track of my spellbook. When I'm in for the long haul, I actually get little notepads with the appropriate number of pages and write down all my spells. Just a neat little thing to so. Make Whole: I think you're underestimating how poor peasant types usually are. To fix a latern costs 1.4gp plus whatever the wizard charges. Most peasants would either attempt the fix themselves, live with it, or barter for someone to fix it. The real question, is how much does it cost to repair by non-magical means? If it only costs 20% non-magically, then they'd have no reason to turn to a wizard. The only added benefit the wizard brings is timeliness and possibly quality. Making magic items: Making an item costs the base price listed in the PHB. Buying an item is usually at a 10-40% markup. So if you did nothing but make and sell items, you'd be turning a nice profit. [/QUOTE]
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