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Ritual Economics/Spellbook Peeve
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<blockquote data-quote="Zephyrus" data-source="post: 4275284" data-attributes="member: 8728"><p>My only thoughts on this is the implied idea things for the PC's are handled are not the same as the things for the NPC's are handled and that is is a direct bid to preserve game balance (sucks to be the PC's yes but prevents them from abusing the system generally speaking). NPC's since much of the time are not stated but rather 'serve a purpose' and outside of combat who cares what level, feats, special powers etc they may have. By following that line of thought NPC craftsman could be well have the ability to produce items at a cost less than what the cost a PC would have to pay to create a similar item. It could be said that much like HP's being an abstraction, wealth in the form of gold etc could be somewhat of an abstraction as well. Hero's 'BUYING' things have reputation and status that acts as a gold-multiplier of sorts when it comes to what they can buy. In turn when they make things on their own out of pocket expenses might be more literal (or maybe ambiguous as a result of rarity/volume whatever). In a nutshell it looks like 4E wont destabilized the world economy as much because you don't Have to think of thing as literal.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 4275284, member: 8728"] My only thoughts on this is the implied idea things for the PC's are handled are not the same as the things for the NPC's are handled and that is is a direct bid to preserve game balance (sucks to be the PC's yes but prevents them from abusing the system generally speaking). NPC's since much of the time are not stated but rather 'serve a purpose' and outside of combat who cares what level, feats, special powers etc they may have. By following that line of thought NPC craftsman could be well have the ability to produce items at a cost less than what the cost a PC would have to pay to create a similar item. It could be said that much like HP's being an abstraction, wealth in the form of gold etc could be somewhat of an abstraction as well. Hero's 'BUYING' things have reputation and status that acts as a gold-multiplier of sorts when it comes to what they can buy. In turn when they make things on their own out of pocket expenses might be more literal (or maybe ambiguous as a result of rarity/volume whatever). In a nutshell it looks like 4E wont destabilized the world economy as much because you don't Have to think of thing as literal. [/QUOTE]
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