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Community
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<blockquote data-quote="DEFCON 1" data-source="post: 8217326" data-attributes="member: 7006"><p>I have found there certainly is a push-pull with my players who have played spellcasters when it comes to non-combat spellcasting. There often is resistance in using those spells and thus losing those slots for the day, when they believe they might "need" those slots if they get into combat later on. Cast <em>Comprehend Languages</em> now, even though I might need a <em>Shield</em> later? That kind of thing.</p><p></p><p>And it is something I have wrestled with... whether the Warlock style of casting is actually kind of better-- where a spellcaster has 2-3 "combat spell slots" that they can use during an encounter (and which will usually refresh after it), and then a handful of at-will non-combat spells (IE Invocations) that can let the caster do cool effects without needing to worry about hamstringing themselves in a combat later in the day.</p><p></p><p>So what is being proposed is something I have thought about myself-- any spell with a casting time longer than 1 Action being able to be cast as a Ritual. I find it an intriguing idea. The only reason I haven't actually tried implementing it yet is because as I look through the entirety of the spell lists, I realize that there are a LOT of spells that only cost 1 Action that are non-combat and thus I'd WANT a caster to be able to use out of combat. But then I'd have to go through and check off which ones are "combat" spells and which ones are "non-combat" spells... and the whole process becomes much bigger than I had intended.</p><p></p><p>And at that point, my brain says to me "If I make this small change (turn longer than 1 Action spells into Rituals), will the result still feel unsatisfactory and not completely solve my issues with it?" And if the answer is 'Yes'... I just don't bother and go with what I and my players already know.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8217326, member: 7006"] I have found there certainly is a push-pull with my players who have played spellcasters when it comes to non-combat spellcasting. There often is resistance in using those spells and thus losing those slots for the day, when they believe they might "need" those slots if they get into combat later on. Cast [I]Comprehend Languages[/I] now, even though I might need a [I]Shield[/I] later? That kind of thing. And it is something I have wrestled with... whether the Warlock style of casting is actually kind of better-- where a spellcaster has 2-3 "combat spell slots" that they can use during an encounter (and which will usually refresh after it), and then a handful of at-will non-combat spells (IE Invocations) that can let the caster do cool effects without needing to worry about hamstringing themselves in a combat later in the day. So what is being proposed is something I have thought about myself-- any spell with a casting time longer than 1 Action being able to be cast as a Ritual. I find it an intriguing idea. The only reason I haven't actually tried implementing it yet is because as I look through the entirety of the spell lists, I realize that there are a LOT of spells that only cost 1 Action that are non-combat and thus I'd WANT a caster to be able to use out of combat. But then I'd have to go through and check off which ones are "combat" spells and which ones are "non-combat" spells... and the whole process becomes much bigger than I had intended. And at that point, my brain says to me "If I make this small change (turn longer than 1 Action spells into Rituals), will the result still feel unsatisfactory and not completely solve my issues with it?" And if the answer is 'Yes'... I just don't bother and go with what I and my players already know. [/QUOTE]
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