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<blockquote data-quote="Blue" data-source="post: 8218454" data-attributes="member: 20564"><p>Just throwing out how a different d20 system did it, not to say they are right but just to open the discussion up a bit from 5e design consideration.</p><p></p><p>13th Age has spells that are primarily combat focused (plus the Swiss Army "Utility Spell"), but every spell can be transformed by ritual. Casting time varies based on DM choice, but every spell can beome any sort of related spell as a ritual. For example, if you want a Fireworks spectacular, you could ritual cast Fireball. But you could likely cast Fireball to light a forge hot enough to forge magical metals, or whatever the player can come up with that the DM approves.</p><p></p><p>Now, one thing I think could be improved for my taste is that it uses up the slot - many players are loathe to use what they see as combat resources for out-of-combat pillars of play. 4e did that well.</p></blockquote><p></p>
[QUOTE="Blue, post: 8218454, member: 20564"] Just throwing out how a different d20 system did it, not to say they are right but just to open the discussion up a bit from 5e design consideration. 13th Age has spells that are primarily combat focused (plus the Swiss Army "Utility Spell"), but every spell can be transformed by ritual. Casting time varies based on DM choice, but every spell can beome any sort of related spell as a ritual. For example, if you want a Fireworks spectacular, you could ritual cast Fireball. But you could likely cast Fireball to light a forge hot enough to forge magical metals, or whatever the player can come up with that the DM approves. Now, one thing I think could be improved for my taste is that it uses up the slot - many players are loathe to use what they see as combat resources for out-of-combat pillars of play. 4e did that well. [/QUOTE]
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