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General Tabletop Discussion
*Pathfinder & Starfinder
Ritual: Identify Magic Item
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<blockquote data-quote="kevkas" data-source="post: 4802583" data-attributes="member: 83869"><p>I'm actually trying to create this ritual because some players (and me) complained they don't like how it works in 4e, and I realized that incorporating something like an Identify ritual could really give their characters a more "logic" feeling on how an item works (rather than "<em>In the course of handling the item for a few minutes, you discover what the item is and what it does</em>" which makes sense for a sword, but makes NO sense for other types of items)</p><p> </p><p>I agree that in 3.5 the identification process was a little dull (not only the cost was high for a low level character, but the spell used a spell slot which was annoying). To solve both those problems I think that if it is a ritual it won't bother any PC (they can use it whenever they want... if fact identifying magic items as it is now only works during short rests, so that won't change much if it's a ritual), and to keep it affordable I could relate the price to a percentage of the item (as some of you guys suggested) so it would be a reasonable price for all levels (instead of the 25-50 gp I said in the beggining which would just bother a high level character for the inconvenience)</p><p> </p><p></p><p> </p><p>This helps A LOT, really, thanks. That's kind of what I had in mind. I like the cost percentage (5% sound like a reasonable cost for all levels) but I don't think I'll use Residuum as the component. It does sound better, but I want to keep Residuum as a rare thing, and identifying will be something very common.</p><p> </p><p> </p><p><strong><u>Mesh Hong:</u></strong></p><p>I like the idea of taking more time to identify artifacts, but the casting time isn't something that bothers me much, since rituals tend to be used in "character's free time" (a.k.a. short rests). Thanks for the ideas though.</p></blockquote><p></p>
[QUOTE="kevkas, post: 4802583, member: 83869"] I'm actually trying to create this ritual because some players (and me) complained they don't like how it works in 4e, and I realized that incorporating something like an Identify ritual could really give their characters a more "logic" feeling on how an item works (rather than "[I]In the course of handling the item for a few minutes, you discover what the item is and what it does[/I]" which makes sense for a sword, but makes NO sense for other types of items) I agree that in 3.5 the identification process was a little dull (not only the cost was high for a low level character, but the spell used a spell slot which was annoying). To solve both those problems I think that if it is a ritual it won't bother any PC (they can use it whenever they want... if fact identifying magic items as it is now only works during short rests, so that won't change much if it's a ritual), and to keep it affordable I could relate the price to a percentage of the item (as some of you guys suggested) so it would be a reasonable price for all levels (instead of the 25-50 gp I said in the beggining which would just bother a high level character for the inconvenience) This helps A LOT, really, thanks. That's kind of what I had in mind. I like the cost percentage (5% sound like a reasonable cost for all levels) but I don't think I'll use Residuum as the component. It does sound better, but I want to keep Residuum as a rare thing, and identifying will be something very common. [B][U]Mesh Hong:[/U][/B] I like the idea of taking more time to identify artifacts, but the casting time isn't something that bothers me much, since rituals tend to be used in "character's free time" (a.k.a. short rests). Thanks for the ideas though. [/QUOTE]
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Ritual: Identify Magic Item
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