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Community
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Ritual Rule Changes
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<blockquote data-quote="fuzzlewump" data-source="post: 4313127" data-attributes="member: 63214"><p>I think I'll have to agree with mattdm here, the problem only occurs if you imagine in your world every single person using rituals. Feats are meant for player characters and when you write up an NPC they aren't included, so you don't have to worry that every NPC could easily have ritual casting. NPC's have rituals as easily as you want them to have rituals, no easier no harder.</p><p></p><p>Rituals at your table will only occur (outside of casters) when the players invest two feats in it, so they will clearly have interest in doing so. I know that when I'm building a fighter I don't want to waste two feats if I know we already have a cleric or a wizard who can do the same job for zero feats. But if we don't have a caster, or I just want to be a ritual user, I don't want to have to spend anymore than what the Player's Handbook requires that I spend already.</p><p></p><p>Now, the possible new rituals you speak of like Create Golem etc. are balanced by the fact that they cost a whole lot of money, both in obtaining it and having the material components for it. If I'm an average fighter, I don't want to waste my hard earned money on some rituals when I could be buying a brand new Frost Sword. I especially don't want to waste more feats than I already have to. In other words, the balance is already there.</p><p></p><p>I have no problem with specialized rituals so long as all rituals published are standard, and specialized are either custom or augmented standard. If your idea is to make some rituals included in the PHB or any future supplements take more prerequisites, see above.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 4313127, member: 63214"] I think I'll have to agree with mattdm here, the problem only occurs if you imagine in your world every single person using rituals. Feats are meant for player characters and when you write up an NPC they aren't included, so you don't have to worry that every NPC could easily have ritual casting. NPC's have rituals as easily as you want them to have rituals, no easier no harder. Rituals at your table will only occur (outside of casters) when the players invest two feats in it, so they will clearly have interest in doing so. I know that when I'm building a fighter I don't want to waste two feats if I know we already have a cleric or a wizard who can do the same job for zero feats. But if we don't have a caster, or I just want to be a ritual user, I don't want to have to spend anymore than what the Player's Handbook requires that I spend already. Now, the possible new rituals you speak of like Create Golem etc. are balanced by the fact that they cost a whole lot of money, both in obtaining it and having the material components for it. If I'm an average fighter, I don't want to waste my hard earned money on some rituals when I could be buying a brand new Frost Sword. I especially don't want to waste more feats than I already have to. In other words, the balance is already there. I have no problem with specialized rituals so long as all rituals published are standard, and specialized are either custom or augmented standard. If your idea is to make some rituals included in the PHB or any future supplements take more prerequisites, see above. [/QUOTE]
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