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Ritual Rule Changes
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<blockquote data-quote="Nether Mage Ash" data-source="post: 4313481" data-attributes="member: 25548"><p>fuzzlewump,</p><p></p><p>Well, actually, I do see it that way (that everybody uses rituals). To me low-level rituals are kinda like low magic. They are ceremonies, hedge magic, the lore of wise ones, etc. They are used by small towns to hold back enemies and threats and stuff like that. </p><p></p><p>Its the higher level rituals that are purely in the realm of the PC - at least in my imagination of the situation. </p><p></p><p>How is it two feats, its only one - a caster must have the Ritual Caster feat. That is the only feat required. The skills required can be gained various ways without expending a feat slot. </p><p></p><p>Cost of rituals is something that I won't really change. I mean some of the more basic rituals I will reduce slightly for effect on game world, but in general I think them costing allot of money makes sense. </p><p></p><p>Since I am not Wizards I very much doubt they will adopt my idea. But if I was then I would say that most books where rituals came in would have a lot of common, standard rituals and a number of rituals with prerequisites. If a book about the Wizard Class or the Cleric Class came out then I would have more Wizard- or Cleric-only rituals in it. The same with the Fighter or whatever classes. </p><p></p><p>And yeah, my idea was that some rituals should be only usable by some groups - be it for fluff or whatever reasons - while others would be usable by anybody. That low level rituals would be considered low magic and usable by the mundane public while high rituals and potent rituals would be in the realm of PCs and important NPCs. </p><p></p><p>Prpagandroid,</p><p></p><p>I like that idea for the ritual. Well, all of it except the optional rule at the end, I think that is too much. But all in all its a useful ability that extends rituals into other realms. But it has a nice limiting factor - it uses healing surges - so that is a nice thing to balance it out in my books.</p></blockquote><p></p>
[QUOTE="Nether Mage Ash, post: 4313481, member: 25548"] fuzzlewump, Well, actually, I do see it that way (that everybody uses rituals). To me low-level rituals are kinda like low magic. They are ceremonies, hedge magic, the lore of wise ones, etc. They are used by small towns to hold back enemies and threats and stuff like that. Its the higher level rituals that are purely in the realm of the PC - at least in my imagination of the situation. How is it two feats, its only one - a caster must have the Ritual Caster feat. That is the only feat required. The skills required can be gained various ways without expending a feat slot. Cost of rituals is something that I won't really change. I mean some of the more basic rituals I will reduce slightly for effect on game world, but in general I think them costing allot of money makes sense. Since I am not Wizards I very much doubt they will adopt my idea. But if I was then I would say that most books where rituals came in would have a lot of common, standard rituals and a number of rituals with prerequisites. If a book about the Wizard Class or the Cleric Class came out then I would have more Wizard- or Cleric-only rituals in it. The same with the Fighter or whatever classes. And yeah, my idea was that some rituals should be only usable by some groups - be it for fluff or whatever reasons - while others would be usable by anybody. That low level rituals would be considered low magic and usable by the mundane public while high rituals and potent rituals would be in the realm of PCs and important NPCs. Prpagandroid, I like that idea for the ritual. Well, all of it except the optional rule at the end, I think that is too much. But all in all its a useful ability that extends rituals into other realms. But it has a nice limiting factor - it uses healing surges - so that is a nice thing to balance it out in my books. [/QUOTE]
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