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Ritual Seeds: A More Flexible and Freeform Alternative to Rituals
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<blockquote data-quote="erf_beto" data-source="post: 4554931" data-attributes="member: 47533"><p>Oh, just one surge and effects become At will for the encounter? Hmmm... now all those Arcana checks make sense... <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p> </p><p>Well, I think your intentions will blur the line between power and ritual, so I guess the main problem now is the feat offers power-like abilities with a lot of the versatility that 4e seems to leave to rituals. </p><p> </p><p>Bottomline: is it enough of a cost to allow a wizard to perform the "fighters job" with one healing surge? I mean, he can lift gates, grab and throw enemies, climb and help his allies climb, protect them with walls of force... and still do all his wizardly stuff. At 1st level. It might not even be overpowered but I would take this feat "just in case", it sounds better than "channel divinity" (wich also "gives" you a power).</p><p> </p><p>Of course, this is just one example of a seed. The idea behind it is fine.</p><p> </p><p> </p><p>Some random thoughts on different costs (any approach would need to review the seed as is, anyway)...</p><p><span style="font-size: 9px">What about if instead of healing surge, you spend an encounter or magic item daily power to use any effect as long as you sustain the seed with a standard action? Maybe the level of the power spent grants access to extra powers. </span></p><p><span style="font-size: 9px">I guess this way it would look like those multiclass only classes (wich is also another way to look into these freeform magic effects).</span></p><p><span style="font-size: 9px">Or, you could bring a little of vancian magic back, "storing" up to three or more healing surges into a seed after an extended rest to gain its effect or be able to use its powers throughout the day. </span></p><p><span style="font-size: 9px">Or, make it like a reserve feat from 3.5, as long as you have a daily/encounter power with the force keyword, you can use the seed. </span></p><p><span style="font-size: 9px">You could perhaps turn the seed into a ritual itself that required some costy reagents to learn but also be cast every morning in order to use its effect - basically a consumable item, with a feat pre-req.</span></p></blockquote><p></p>
[QUOTE="erf_beto, post: 4554931, member: 47533"] Oh, just one surge and effects become At will for the encounter? Hmmm... now all those Arcana checks make sense... :-S Well, I think your intentions will blur the line between power and ritual, so I guess the main problem now is the feat offers power-like abilities with a lot of the versatility that 4e seems to leave to rituals. Bottomline: is it enough of a cost to allow a wizard to perform the "fighters job" with one healing surge? I mean, he can lift gates, grab and throw enemies, climb and help his allies climb, protect them with walls of force... and still do all his wizardly stuff. At 1st level. It might not even be overpowered but I would take this feat "just in case", it sounds better than "channel divinity" (wich also "gives" you a power). Of course, this is just one example of a seed. The idea behind it is fine. Some random thoughts on different costs (any approach would need to review the seed as is, anyway)... [SIZE=1]What about if instead of healing surge, you spend an encounter or magic item daily power to use any effect as long as you sustain the seed with a standard action? Maybe the level of the power spent grants access to extra powers. [/SIZE] [SIZE=1]I guess this way it would look like those multiclass only classes (wich is also another way to look into these freeform magic effects).[/SIZE] [SIZE=1]Or, you could bring a little of vancian magic back, "storing" up to three or more healing surges into a seed after an extended rest to gain its effect or be able to use its powers throughout the day. [/SIZE] [SIZE=1]Or, make it like a reserve feat from 3.5, as long as you have a daily/encounter power with the force keyword, you can use the seed. [/SIZE] [SIZE=1]You could perhaps turn the seed into a ritual itself that required some costy reagents to learn but also be cast every morning in order to use its effect - basically a consumable item, with a feat pre-req.[/SIZE] [/QUOTE]
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