Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ritual spell casting (kinda long)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 1069091" data-attributes="member: 141"><p>Any wizard will be able to participate for level+2 hours without risking a mana pool collapse. Even if they roll a 1 in that last check, they just take 1d6 damage.</p><p></p><p>A dozen or so low level wizards (average level about 2) could routinely cast 9th level spells. Four first level casters contribute for one hour, but drop out if they receive damage. The rest stay around for two. That's 12 mana the first hour, and 8 more the second. </p><p></p><p>BTW, can they cast *any* high level spell they want, and that they have the components for? How would a bunch of low level wizards know the formulae for a <em>dominate monster</em> spell?</p><p></p><p>[edit]When you say "spell-list" do you mean class spell list, or one that is known by one of the casters? If the former, then that last question holds; if the latter, I fail to see the point of the ritual- why not have the wizard just cast it himself?</p><p></p><p>And another thing- who makes decisions required by the spell? And how is spell level, save DC and such determined?[/edit]</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1069091, member: 141"] Any wizard will be able to participate for level+2 hours without risking a mana pool collapse. Even if they roll a 1 in that last check, they just take 1d6 damage. A dozen or so low level wizards (average level about 2) could routinely cast 9th level spells. Four first level casters contribute for one hour, but drop out if they receive damage. The rest stay around for two. That's 12 mana the first hour, and 8 more the second. BTW, can they cast *any* high level spell they want, and that they have the components for? How would a bunch of low level wizards know the formulae for a [i]dominate monster[/i] spell? [edit]When you say "spell-list" do you mean class spell list, or one that is known by one of the casters? If the former, then that last question holds; if the latter, I fail to see the point of the ritual- why not have the wizard just cast it himself? And another thing- who makes decisions required by the spell? And how is spell level, save DC and such determined?[/edit] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ritual spell casting (kinda long)
Top