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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ritual spell casting (kinda long)
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<blockquote data-quote="Phelk" data-source="post: 1070184" data-attributes="member: 12149"><p>Gah! Good catch, Cheiromancer. I worded it just ambigiously enough to let that through! It should say that "If all participants succeed their caster level check, then the ritual's mana level increses by 1". If those low level mages wanna cast a wish, their gonna have to keep the ritual going for 18 hours (probably more) and pass caster level checks from hell (the last one would be DC 28 or higher). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>I had it as you assumed originally, but, like you, quickly realized how abusable it'd be.</p><p>The 'spell list' refered to is the class spell list, just like for being able to use a wand.</p><p>Finally, as to who'd make the decisions required for the spell, I guess I'm going to have to add a leader to the ritual, eh? I considered doing this originally, and requireing the leader to have a feat (Arcane Ritual or somesuch). As for caster level, DC and what not, I'm thinking that caster level will be equal to the mana level and to calculate DCs and what have you normally, but as if the caster has no ability modifier.</p><p></p><p>I've also considered a few other tweaks:</p><p>...An XP or $ requirement per hour </p><p>...Increasing the caster level DCs (perhaps DC 15+ previous hours?)</p><p>...A feat required by at least one member of the ritual</p><p>...Rules for concentration checks (being attacked, taking dmg, ect)</p><p>...Change caster level check failure? Perhaps eliminate the 'take 1d6 damage' and move everything else up?</p><p></p><p>Kerrick: That sounds kinda like circle casting used by the Red Wizards, except that it effects everyone involved. Interesting sure, but not exactly what I'm going for. I actually wanted this ritual to allow a group of low level casters cast higher level magics, just with some dangerous side effects.</p></blockquote><p></p>
[QUOTE="Phelk, post: 1070184, member: 12149"] Gah! Good catch, Cheiromancer. I worded it just ambigiously enough to let that through! It should say that "If all participants succeed their caster level check, then the ritual's mana level increses by 1". If those low level mages wanna cast a wish, their gonna have to keep the ritual going for 18 hours (probably more) and pass caster level checks from hell (the last one would be DC 28 or higher). ;) I had it as you assumed originally, but, like you, quickly realized how abusable it'd be. The 'spell list' refered to is the class spell list, just like for being able to use a wand. Finally, as to who'd make the decisions required for the spell, I guess I'm going to have to add a leader to the ritual, eh? I considered doing this originally, and requireing the leader to have a feat (Arcane Ritual or somesuch). As for caster level, DC and what not, I'm thinking that caster level will be equal to the mana level and to calculate DCs and what have you normally, but as if the caster has no ability modifier. I've also considered a few other tweaks: ...An XP or $ requirement per hour ...Increasing the caster level DCs (perhaps DC 15+ previous hours?) ...A feat required by at least one member of the ritual ...Rules for concentration checks (being attacked, taking dmg, ect) ...Change caster level check failure? Perhaps eliminate the 'take 1d6 damage' and move everything else up? Kerrick: That sounds kinda like circle casting used by the Red Wizards, except that it effects everyone involved. Interesting sure, but not exactly what I'm going for. I actually wanted this ritual to allow a group of low level casters cast higher level magics, just with some dangerous side effects. [/QUOTE]
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Ritual spell casting (kinda long)
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