Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Ritual Spells - do they need to be a separate category?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BluejayJunior" data-source="post: 7589399" data-attributes="member: 6918769"><p>I mean, in real life, someone levitating me up the side of the cliff would be exhilarating! It's just not a very interesting solution when you can do it to every problem of that type. Sure that could be the solution with the rules how they are, but it costs the wizard the ability to be effective in any future battles or encounters. </p><p>Without a time factor, magic is the solution to everything. By level 5, party of 4 characters could potentially walk around everywhere invisible and by level 7 fly anywhere they wanted as long as they had 2 spellcasters with those spells. At the cost of nothing except 10 imaginary minutes. Who needs a thief when the wizard can freely make anyone invisible or cast knock. And the wizard doesn't even need to have those spells prepared, so they are always available. And they can load up on combat magics. Wizards wouldn't have to make a choice about which spells to prepare since they can cast all utility ones as a ritual. </p><p></p><p>Wow, the more I think about this, the more I realize how overpowered wizards would be with this change. </p><p></p><p>If your group enjoys it and doesn't feel like martial characters are overshadowed out of combat, go for it. But I think you're greatly underestimating the impact this will have. Just go look at the spell lists for casters, especially for level 1-3 spells, and ask "Will this be overpowered if characters can do it without a cost?"</p><p></p><p></p><p>Thinking more, healing spells can be cast outside of combat with no cost. Druids/rangers could make unlimited goodberries. The healing spirit druid spell (or whatever it is in Xanathar's) would be even more broken.</p></blockquote><p></p>
[QUOTE="BluejayJunior, post: 7589399, member: 6918769"] I mean, in real life, someone levitating me up the side of the cliff would be exhilarating! It's just not a very interesting solution when you can do it to every problem of that type. Sure that could be the solution with the rules how they are, but it costs the wizard the ability to be effective in any future battles or encounters. Without a time factor, magic is the solution to everything. By level 5, party of 4 characters could potentially walk around everywhere invisible and by level 7 fly anywhere they wanted as long as they had 2 spellcasters with those spells. At the cost of nothing except 10 imaginary minutes. Who needs a thief when the wizard can freely make anyone invisible or cast knock. And the wizard doesn't even need to have those spells prepared, so they are always available. And they can load up on combat magics. Wizards wouldn't have to make a choice about which spells to prepare since they can cast all utility ones as a ritual. Wow, the more I think about this, the more I realize how overpowered wizards would be with this change. If your group enjoys it and doesn't feel like martial characters are overshadowed out of combat, go for it. But I think you're greatly underestimating the impact this will have. Just go look at the spell lists for casters, especially for level 1-3 spells, and ask "Will this be overpowered if characters can do it without a cost?" Thinking more, healing spells can be cast outside of combat with no cost. Druids/rangers could make unlimited goodberries. The healing spirit druid spell (or whatever it is in Xanathar's) would be even more broken. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ritual Spells - do they need to be a separate category?
Top