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*Pathfinder & Starfinder
[Ritual] Summon Monster
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<blockquote data-quote="Wolfwood2" data-source="post: 4335595" data-attributes="member: 39394"><p>For campaign continuity reasons, I'd like to bring back 'Summon Monster' as a ritual. Obviously there are issues with the action economy to be considered. I'm not going to bother writing it up in ritual format at the moment. I'd rather just get some comments on my initial ideas.</p><p></p><p>1. Basic idea is that the ritual caster calls up a creature (or a creature's spirit) ahead of time and bargains with it for its service in one battle. However, sealing the binding bargain places a strain upon the soul of the caster. The contract replaces one daily power belonging to the caster. At any extended rest, the caster has the option to willingly sever the contract (if he has not already used it) and regain his daily power.</p><p></p><p>2. Summon the creature as a standard action. Creature requires a minor action to sustain. Caster must maintain line-of-sight.</p><p></p><p>3. Creature can use only use at-will abilities.</p><p></p><p>4. Creature must be of a level equal or lesser than the Daily Power being sacrificed (which obviously means it can never be of a level greater than the caster.) May also tie the creature's level to a required skill check (skill type being based on creature type).</p><p></p><p>5. I'm unsure if the creature should actually have a hitpoint total, or if it should basically be untouchable (like current conjurations) and you need to stop the wizard from sustaining it if you want it to go away.</p><p></p><p>6. If called for some out of combat use, creature lasts five minutes.</p><p></p><p>Okay, let me lay it out. I know this violates some of the basic design principles of not letting rituals be combat effects or buffs. I know that, but if you can't break the rules with house rules, when can you? I hope making the ritual be a trade for a daily power helps keep some sort of balance.</p><p></p><p>Also, I'd put in some language that all bargains will be subject to DM approval. If the DM feels a creature's at-will powers would be abusive, the DM is free to disallow. PCs should be encouraged to bargain with specific creatures on a regular basis rather than flip through the monster manual every time.</p><p></p><p>Any thoughts on what the component cost should be? Obviously tie it to creature level, but by how much?</p><p></p><p>Any obvious pitfalls ahead?</p><p></p><p>What level should this ritual be?</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4335595, member: 39394"] For campaign continuity reasons, I'd like to bring back 'Summon Monster' as a ritual. Obviously there are issues with the action economy to be considered. I'm not going to bother writing it up in ritual format at the moment. I'd rather just get some comments on my initial ideas. 1. Basic idea is that the ritual caster calls up a creature (or a creature's spirit) ahead of time and bargains with it for its service in one battle. However, sealing the binding bargain places a strain upon the soul of the caster. The contract replaces one daily power belonging to the caster. At any extended rest, the caster has the option to willingly sever the contract (if he has not already used it) and regain his daily power. 2. Summon the creature as a standard action. Creature requires a minor action to sustain. Caster must maintain line-of-sight. 3. Creature can use only use at-will abilities. 4. Creature must be of a level equal or lesser than the Daily Power being sacrificed (which obviously means it can never be of a level greater than the caster.) May also tie the creature's level to a required skill check (skill type being based on creature type). 5. I'm unsure if the creature should actually have a hitpoint total, or if it should basically be untouchable (like current conjurations) and you need to stop the wizard from sustaining it if you want it to go away. 6. If called for some out of combat use, creature lasts five minutes. Okay, let me lay it out. I know this violates some of the basic design principles of not letting rituals be combat effects or buffs. I know that, but if you can't break the rules with house rules, when can you? I hope making the ritual be a trade for a daily power helps keep some sort of balance. Also, I'd put in some language that all bargains will be subject to DM approval. If the DM feels a creature's at-will powers would be abusive, the DM is free to disallow. PCs should be encouraged to bargain with specific creatures on a regular basis rather than flip through the monster manual every time. Any thoughts on what the component cost should be? Obviously tie it to creature level, but by how much? Any obvious pitfalls ahead? What level should this ritual be? [/QUOTE]
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[Ritual] Summon Monster
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