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Ritual Tag: When to use?
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<blockquote data-quote="Quickleaf" data-source="post: 6372171" data-attributes="member: 20323"><p>[MENTION=16760]The Shadow[/MENTION] Applying the ritual tag is definitely a mix of "feel" and "rules." Even in the case of the similar Forbiddance & Mordenkainen's Private Sanctum, there are some key differences...</p><p></p><p>Mordenkainen's Private Sanctum covers a 100'x100'x100 area whereas Forbiddan only covers a roughly 60'x60'x10 area.</p><p></p><p>Mordenkainen's Private Sanctum can be improved by casting with higher level spell slots (rituals cannot).</p><p></p><p>Mordenkainen's Private Sanctum does NOT require 1,000 gp of powdered ruby like Forbiddance (rituals often have components with gold value).</p><p></p><p>Mordenkainen's Private Sanctum gives you much control of the degree of Abjuration, letting you do things like block sound and/or (dark)vision & block divination spells. Because of this, it takes 1 year of repeat casting to make the Sanctum permanent, whereas only 30 days for Forbiddance.</p><p></p><p>That said...</p><p></p><p>It is very odd that Forbiddance can deal damage to interloping creatures of the type you choose. That is NOT the norm for rituals!</p><p></p><p><strong>As general guidelines for determining what spells can be "ritualized"...</strong></p><ul> <li data-xf-list-type="ul">Rituals don't require Concentration, but have set casting times (e.g. this is why Find the Path is not a ritual).</li> <li data-xf-list-type="ul">Rituals can't be improved by expending higher level spell slots.</li> <li data-xf-list-type="ul">Rituals have material components with a gp value.</li> <li data-xf-list-type="ul">Rituals should not stack (e.g. can't cast Forbiddance twice on an area). See [MENTION=5435]fuindordm[/MENTION]'s earlier comment.</li> <li data-xf-list-type="ul">Rituals don't have direct combat application (though can be used strategically with time to prepare for a fight). They are mainly exploration magic.</li> <li data-xf-list-type="ul">Rituals seem to be predominantly Abjurations & Divinations, with a few rituals of Conjuration, Enchantment, Illusion, Necromancy, and Transmutation. The one Evocation ritual in PHB is Leomund's Tiny Hut - a very Conjuration sort of "Evocation."</li> <li data-xf-list-type="ul">Rituals seem to be 6th level and lower spells.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 6372171, member: 20323"] [MENTION=16760]The Shadow[/MENTION] Applying the ritual tag is definitely a mix of "feel" and "rules." Even in the case of the similar Forbiddance & Mordenkainen's Private Sanctum, there are some key differences... Mordenkainen's Private Sanctum covers a 100'x100'x100 area whereas Forbiddan only covers a roughly 60'x60'x10 area. Mordenkainen's Private Sanctum can be improved by casting with higher level spell slots (rituals cannot). Mordenkainen's Private Sanctum does NOT require 1,000 gp of powdered ruby like Forbiddance (rituals often have components with gold value). Mordenkainen's Private Sanctum gives you much control of the degree of Abjuration, letting you do things like block sound and/or (dark)vision & block divination spells. Because of this, it takes 1 year of repeat casting to make the Sanctum permanent, whereas only 30 days for Forbiddance. That said... It is very odd that Forbiddance can deal damage to interloping creatures of the type you choose. That is NOT the norm for rituals! [b]As general guidelines for determining what spells can be "ritualized"...[/b] [list][*]Rituals don't require Concentration, but have set casting times (e.g. this is why Find the Path is not a ritual). [*]Rituals can't be improved by expending higher level spell slots. [*]Rituals have material components with a gp value. [*]Rituals should not stack (e.g. can't cast Forbiddance twice on an area). See [MENTION=5435]fuindordm[/MENTION]'s earlier comment. [*]Rituals don't have direct combat application (though can be used strategically with time to prepare for a fight). They are mainly exploration magic. [*]Rituals seem to be predominantly Abjurations & Divinations, with a few rituals of Conjuration, Enchantment, Illusion, Necromancy, and Transmutation. The one Evocation ritual in PHB is Leomund's Tiny Hut - a very Conjuration sort of "Evocation." [*]Rituals seem to be 6th level and lower spells.[/list] [/QUOTE]
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