Ritually Speaking article

nogray

Adventurer
I am loving the new Ritually Speaking article ( Ritually Speaking DDI Article ) over at Wizard's. They are all rituals that have no component cost; they just use a magic item as their focus.

There are things life "Self-Holding Bag" that lets you fold a Bag of Holding into itself for easy invisible storage and "Follow the Voice" that lets you use a Sending Stone as a travel method.

What does everyone else think?
 

log in or register to remove this ad


I think this article has fantastic ideas. This is a great way to give magic items powers that don't fall under the basic Property or Power framework -- sometimes a complaint about 4E magic items. It could even be that the ritual comes with a given magic item, but can only be "learned" by completing a quest or fulfilling some sort of condition.
 

Great idea! They're very specific, but I love the idea of playing on an item's flavor text to expand what it can do. This is a win.
 

Great idea! They're very specific, but I love the idea of playing on an item's flavor text to expand what it can do. This is a win.

I'm especially hoping that these rituals will become a standard part of items' stat blocks--they're a great way to add the flavor items currently lack, without breaking the math.
 

I like the one that extends a rope of climbing to a thousand feet. Hours of switchbacks on mountain paths? Poof! Thousand-foot rope! Need to infiltrate a cliffside castle? Poof! Thousand-foot rope!
 

I especially like Memory of the Dragon, the one that allows you to ask a question of the first dragon killed by a dragonslayer weapon. It gives the PCs a reason to quest for a specific dragonslayer weapon beyond the usual "we need to fight dragon X and it will help us kill it."
 

I am loving the new Ritually Speaking article ( Ritually Speaking DDI Article ) over at Wizard's. They are all rituals that have no component cost; they just use a magic item as their focus.

There are things life "Self-Holding Bag" that lets you fold a Bag of Holding into itself for easy invisible storage and "Follow the Voice" that lets you use a Sending Stone as a travel method.

What does everyone else think?

I don't have DDI so the article is blocked... and I'm not asking for a complete rundown, but do you have more examples? I like the concept a lot. So far I've given out about 10 magic items in my campaign, and all but two of them have been created by me to give them more wonder (I've tried not to make them more powerful, just more odd or adaptable).
 

I especially like Memory of the Dragon, the one that allows you to ask a question of the first dragon killed by a dragonslayer weapon. It gives the PCs a reason to quest for a specific dragonslayer weapon beyond the usual "we need to fight dragon X and it will help us kill it."

Oh, oh wow. Really? That's a fantastic ritual idea. Yoinked and tossed into my PC's treasure pile.
 


Remove ads

Top