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*Pathfinder & Starfinder
Rituals - A wizard can Raise Dead?
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<blockquote data-quote="CapnZapp" data-source="post: 4615533" data-attributes="member: 12731"><p>No, skill training is what you want to maximize your chances when casting a ritual - to get the best possible result.</p><p></p><p>Unless specifically noted, you don't need "training" to use a skill.</p><p></p><p>The point is, any Paragon tier character is at least as good at *all* skills as a level 1 trained character. (The +5 you get from training is equal to the +5 you get for being 11th level)</p><p></p><p>Require training and you shut out a lot of classes from, say, Raise Dead, bringing back the spectre of 3E, where a Cleric was <strong>required</strong>, simply because noone else had access to the Raise Dead spell...</p><p></p><p>If you wish to "detrivialize" the process, my suggestion is instead to introduce skill checks for more rituals, again making which skills you're trained in more relevant.</p><p></p><p>In the case of Raise Dead, perhaps your skill check could govern how many milestones you need to pass before getting rid of the death penalty, or something... </p><p></p><p>This would still leave the Fighter able to use the ritual, only that everyone would prefer it if he didn't... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4615533, member: 12731"] No, skill training is what you want to maximize your chances when casting a ritual - to get the best possible result. Unless specifically noted, you don't need "training" to use a skill. The point is, any Paragon tier character is at least as good at *all* skills as a level 1 trained character. (The +5 you get from training is equal to the +5 you get for being 11th level) Require training and you shut out a lot of classes from, say, Raise Dead, bringing back the spectre of 3E, where a Cleric was [B]required[/B], simply because noone else had access to the Raise Dead spell... If you wish to "detrivialize" the process, my suggestion is instead to introduce skill checks for more rituals, again making which skills you're trained in more relevant. In the case of Raise Dead, perhaps your skill check could govern how many milestones you need to pass before getting rid of the death penalty, or something... This would still leave the Fighter able to use the ritual, only that everyone would prefer it if he didn't... :) [/QUOTE]
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Rituals - A wizard can Raise Dead?
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