Rituals and Standard Loot

Demosthenes

First Post
Hey.

I'm a PC in a full level 1 to 30 campaign where we are exactly halfway through. (That is, we're about halfway through the 15th level.)

Our group has three defenders, and two strikers, (one melee, one ranged). However, for whatever reason, it occurred to me that every single person in our party min/maxed for encounters, and as a result we are woefully short on any real capability outside of battle, and as a result have fewer options for role play at times.

To help solve this, I decided that I was going to pick up the Ritual Caster feat, and carry around a book of rituals to help us have more utility, (me being a Warlock).

The problem is this: we are all awarded gold as item equivalent. We don't get gold via battles per se, instead at milestones where the DM deems it appropriate we are told to purchase "one level 15 item worth of magic items", or in other words, we have 25,000 gold to spend, (and keep any left over of course).

The problem I see coming is this: I'm picking up the Ritual Caster feat as a boon to our whole group, and the feat will provide me little singular benefit. However in order to buy rituals and components, I will need to spend a portion of my magic item allotment on ritual related goods. At first this will not be a problem, but it will quickly spiral so that I am ungeared, both for our party and our encounters.

What solution would you suggest? I thought about asking the rest of the group to all pitch in evenly, however I'm not sure that they would necessarily see the benefit of getting rituals, as they are very DM dependent, and only one other player in our group understands that our DM would be FANTASTIC with our rituals. This leads me to believe they may say no.

If that is the case, what should I do? Should we just keep min/maxing? I feel like we lose a lot of RP possibilities with our current party make up and the way we've built our characters... our DM is great at the aspects of running a campaign that don't include battle, so I know we're missing out a bit.
 

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I'm having trouble wrapping my head around why combat proficiency means that you don't have opportunities to roleplay or why having rituals is going to open them up to you.

Beyond that however, if the group dynamic is balanced so precariously on personal character optimization that an attempt to branch yourself out into a non combat skill is going to set you significantly behind the curve, then I wouldn't bother.
 

I would discuss this with the group and ask the dm and other players if they can contribute to the "ritual fund".

Another option is to take the feat, but only buy rituals that you really want, then tell the party, "Look, if you really want ritual x, you'll have to buy the book and give it to me."
 

I bring rituals out of the parcel system a little bit.

I'll use level 1 as the easy math example - the treasure parcel indicates that over the course of that level, the PC's will attain 4 magic items (levels 5, 4, 3 and 2) and 720gp.

So instead, over the course of level 1, I would probably give the 4 items, 500-600gp, 2 rituals (one each for each ritual caster we have), a potion for the fighter, and a few magic arrows (ammunition) for the ranger. Plus, I give out Ritual Material in gp value, so each ritual caster might get 50gp in "Ritual Material" (components) that can only be used towards casting rituals.

If you break that down into gp value, sure the group is getting more than the 720gp value indicated, but not in actual gp (which was 500-600gp). The lowered amount of actual GP works out well because it's nearly impossible to buy magic items, so instead i work a portion of the gp value (often going over the indicated parcel amount) into more "loose" stuff... consumables, ammunition, whetstones, boons! etc
 

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