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Rituals and Wizard Traditions: the Scholar
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<blockquote data-quote="gyor" data-source="post: 6113327" data-attributes="member: 6670153"><p>I never noticed that difference. Honestly the Scholar beats both the Illusionist and Evoker for awesome.</p><p></p><p> People saw Wizard Traditions give so little, but the truth is its not a problem with Traditions, although some more stuff at later levels would be awesome, its a problem with specific traditions, illusionist especially, although the envoker needs some work.</p><p></p><p> The Illusionists needs benifits that are both more thematic and powerful. Plus he needs an illusion cantrip that deals damage like certain 4e atwills. </p><p></p><p> And seeing invisible people fits diviners not illusionists. An example of a cool illusionist ablity would be to say allow him to control more then one concertration spell at a time if one or both are illusions. Or being able to use intelligence for stealth and bluff checks when using an illusion spell in suport of that activity.</p><p></p><p> Or best of all giving your illusions a chance to save against true seeing spells, instead of automatically being seen through. True Seeing needs some kind of counter or nerf anyways.</p></blockquote><p></p>
[QUOTE="gyor, post: 6113327, member: 6670153"] I never noticed that difference. Honestly the Scholar beats both the Illusionist and Evoker for awesome. People saw Wizard Traditions give so little, but the truth is its not a problem with Traditions, although some more stuff at later levels would be awesome, its a problem with specific traditions, illusionist especially, although the envoker needs some work. The Illusionists needs benifits that are both more thematic and powerful. Plus he needs an illusion cantrip that deals damage like certain 4e atwills. And seeing invisible people fits diviners not illusionists. An example of a cool illusionist ablity would be to say allow him to control more then one concertration spell at a time if one or both are illusions. Or being able to use intelligence for stealth and bluff checks when using an illusion spell in suport of that activity. Or best of all giving your illusions a chance to save against true seeing spells, instead of automatically being seen through. True Seeing needs some kind of counter or nerf anyways. [/QUOTE]
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