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General Tabletop Discussion
*Pathfinder & Starfinder
Rituals are in it would seem
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<blockquote data-quote="bloodtide" data-source="post: 5912723" data-attributes="member: 6684958"><p>I really don't like rituals. I like the idea of powerful magic that takes time and effort to cast, but not the way they are done in the rules.</p><p></p><p>The worst is when they make all the 'utility' magic rituals, but all the attack magic normal spells. </p><p></p><p>I like quick teleports.....the wounded bad guy quickly teleports away with a normal teleport spell. But 'the wounded bad guy retreats to a room and casts his three hour teleport ritual to escape' just does not work.</p><p></p><p>I'd like to see the system that has all spells as spells, like in 0E to 3E, but also had advanced rituals that made the spell more powerful/less dangerous/more effective. For teleport, make the spell have a miss chance(like 2E) and a uncontrollable 'random factor' and maybe a stun effect from the stress. But the ritual version would have none of that.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 5912723, member: 6684958"] I really don't like rituals. I like the idea of powerful magic that takes time and effort to cast, but not the way they are done in the rules. The worst is when they make all the 'utility' magic rituals, but all the attack magic normal spells. I like quick teleports.....the wounded bad guy quickly teleports away with a normal teleport spell. But 'the wounded bad guy retreats to a room and casts his three hour teleport ritual to escape' just does not work. I'd like to see the system that has all spells as spells, like in 0E to 3E, but also had advanced rituals that made the spell more powerful/less dangerous/more effective. For teleport, make the spell have a miss chance(like 2E) and a uncontrollable 'random factor' and maybe a stun effect from the stress. But the ritual version would have none of that. [/QUOTE]
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Rituals are in it would seem
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