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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rituals as New Magic Items
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4986554" data-attributes="member: 82106"><p>I'm just saying, after having run games of all types for 30 years, that tracking charges rarely happens accurately is all. Its not HARD to do in theory, but usually in the middle of an engaging RP or combat situation people just often forget to pick up their pencil and mark off a charge. Later on the players don't really have an incentive to remember and the DM likely doesn't always remember every little thing everyone did or doesn't think to check on what got marked off. Its going to depend on the people in your game. Some people are quite good at managing those little details, most are not. Usually what tends to happen is it gets done the first few times and gradually forgotten. Its even more likely to happen if you have variable charge effects because the player isn't quite sure if what they just did took 1 or 2 charges and so they don't mark anything and then forget to figure it out later. I think this is really one of the main reasons 4e doesn't generally encourage tracking a lot of stuff. It just hasn't proven to be a great mechanism. On top of that if you rely on an item and it runs out of charges, what do you do then? </p><p></p><p>Not that I think charges are a terrible idea, just sort of an annoyance that is best avoided if at all possible.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4986554, member: 82106"] I'm just saying, after having run games of all types for 30 years, that tracking charges rarely happens accurately is all. Its not HARD to do in theory, but usually in the middle of an engaging RP or combat situation people just often forget to pick up their pencil and mark off a charge. Later on the players don't really have an incentive to remember and the DM likely doesn't always remember every little thing everyone did or doesn't think to check on what got marked off. Its going to depend on the people in your game. Some people are quite good at managing those little details, most are not. Usually what tends to happen is it gets done the first few times and gradually forgotten. Its even more likely to happen if you have variable charge effects because the player isn't quite sure if what they just did took 1 or 2 charges and so they don't mark anything and then forget to figure it out later. I think this is really one of the main reasons 4e doesn't generally encourage tracking a lot of stuff. It just hasn't proven to be a great mechanism. On top of that if you rely on an item and it runs out of charges, what do you do then? Not that I think charges are a terrible idea, just sort of an annoyance that is best avoided if at all possible. [/QUOTE]
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Rituals as New Magic Items
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