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Rituals Designs
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<blockquote data-quote="Ryujin" data-source="post: 5749913" data-attributes="member: 27897"><p>Time pressure does wonders, to curb the 15 minute day. So does attacking the party with 'random' encounters, while they're waiting the 12 hours before they can actually rest. Of course I don't add such encounters to accrued experience, because having them is tantamount to 'failure.' Then there's actually having them fail at things, or have to fight much harder encounters either from the number of 'reinforcements' the opponents have, or the time that they have to obtain a terrain advantage. The 15 minute day is only a problem, if you let it be.</p><p></p><p>Ritual cost is too high, if you're tossing one out every five minutes of play. I found appropriate times to use them and even got to toss in a daily "Fastidiousness", for role playing reasons, starting as low as 5th level. I just counted the rituals, that my 20th level Warlock has; 39. Every session I would use a couple and I considered them important enough, that I picked them up whenever they became available to me. This was in a relatively cash starved campaign, somewhat below the stated economy. Granted, perhaps 25% of the rituals I'd use would be 'free' Bard rituals.</p><p></p><p>I've done the ritual components thing. The party sold them, at 25% of value. I've given ritual scrolls out. They're essentially the only rituals, that the Cleric possesses. Giving them out for levelling might not be a bad idea, overall, but it doesn't foster their use. If it doesn't kill or make things that kill, then I'm seeing little interest from my players.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 5749913, member: 27897"] Time pressure does wonders, to curb the 15 minute day. So does attacking the party with 'random' encounters, while they're waiting the 12 hours before they can actually rest. Of course I don't add such encounters to accrued experience, because having them is tantamount to 'failure.' Then there's actually having them fail at things, or have to fight much harder encounters either from the number of 'reinforcements' the opponents have, or the time that they have to obtain a terrain advantage. The 15 minute day is only a problem, if you let it be. Ritual cost is too high, if you're tossing one out every five minutes of play. I found appropriate times to use them and even got to toss in a daily "Fastidiousness", for role playing reasons, starting as low as 5th level. I just counted the rituals, that my 20th level Warlock has; 39. Every session I would use a couple and I considered them important enough, that I picked them up whenever they became available to me. This was in a relatively cash starved campaign, somewhat below the stated economy. Granted, perhaps 25% of the rituals I'd use would be 'free' Bard rituals. I've done the ritual components thing. The party sold them, at 25% of value. I've given ritual scrolls out. They're essentially the only rituals, that the Cleric possesses. Giving them out for levelling might not be a bad idea, overall, but it doesn't foster their use. If it doesn't kill or make things that kill, then I'm seeing little interest from my players. [/QUOTE]
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