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Rituals Designs
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<blockquote data-quote="donfie" data-source="post: 5759803" data-attributes="member: 6687271"><p>It's rare indeed that a thread concerning any D&D mechanic has a 100% consensus on what the precise "best" rule should be. Person A thinks it's too expensive/limited/unworkable. Person B thinks it's just fine and dandy. </p><p></p><p>Threads like these are great though as they give people a chance to see other options and ideas. </p><p></p><p>We threw alignments out completely a long, long time ago. Just didn't suit our games. You follow them as written. Just suits your game. Someone else has changed them. Just suits their game. That, to me, is the beauty of this game over practically any other. You can - and I would argue SHOULD - change ANYTHING you don't like into ANYTHING you do. I tried that once playing football. Wasn't as warmly received as I'd hoped.</p><p></p><p>We play rituals as is. I'll tell you why because someone might find it useful, and not because I think anyone doing anything else with them is wrong in any way, shape or form. There may be no one who finds it useful, but I can type really, really fast and there's nothing on TV just now, so what the heck?</p><p></p><p>Fighters spent their "formative years" learning how to fight; thieves spent their formative years learning how to thieve; rangers spent their formative years learning how to range; and wizards spent their formative years learning how to, er, wiz.</p><p></p><p>The ranger who wants to chat with little furries needs to be a druid or, at least, partly druid. Done and done. The thief who wants to magically find traps needs to be a wizard or, at least, partly wizard. Done and done.</p><p></p><p>You can be a super-starry robed and pointily-pointy hatted wizard with magic shizzle up the kazoo, who wouldn't dream of wasting his lovely shiny loot on a trick the shady midget can do for free. Done and done.</p><p></p><p>You can be a penniless god-botherer who loves his natty ceremonies and his "pointing at stuff through walls" trick. Done and done.</p><p></p><p>For us, nothing the players do is designed to "win" in strictly mechanical terms. The ranger even uses a shortbow because he says the longbow gets in the way when he climbs trees. That's just who we are. We loveth the fluff.</p><p></p><p>Again, I'm not making any comment on anyone else's style of play. D&D is the most bestest game ever invented in the history of games (except for Buckaroo) because it's YOUR game to do with as you will.</p></blockquote><p></p>
[QUOTE="donfie, post: 5759803, member: 6687271"] It's rare indeed that a thread concerning any D&D mechanic has a 100% consensus on what the precise "best" rule should be. Person A thinks it's too expensive/limited/unworkable. Person B thinks it's just fine and dandy. Threads like these are great though as they give people a chance to see other options and ideas. We threw alignments out completely a long, long time ago. Just didn't suit our games. You follow them as written. Just suits your game. Someone else has changed them. Just suits their game. That, to me, is the beauty of this game over practically any other. You can - and I would argue SHOULD - change ANYTHING you don't like into ANYTHING you do. I tried that once playing football. Wasn't as warmly received as I'd hoped. We play rituals as is. I'll tell you why because someone might find it useful, and not because I think anyone doing anything else with them is wrong in any way, shape or form. There may be no one who finds it useful, but I can type really, really fast and there's nothing on TV just now, so what the heck? Fighters spent their "formative years" learning how to fight; thieves spent their formative years learning how to thieve; rangers spent their formative years learning how to range; and wizards spent their formative years learning how to, er, wiz. The ranger who wants to chat with little furries needs to be a druid or, at least, partly druid. Done and done. The thief who wants to magically find traps needs to be a wizard or, at least, partly wizard. Done and done. You can be a super-starry robed and pointily-pointy hatted wizard with magic shizzle up the kazoo, who wouldn't dream of wasting his lovely shiny loot on a trick the shady midget can do for free. Done and done. You can be a penniless god-botherer who loves his natty ceremonies and his "pointing at stuff through walls" trick. Done and done. For us, nothing the players do is designed to "win" in strictly mechanical terms. The ranger even uses a shortbow because he says the longbow gets in the way when he climbs trees. That's just who we are. We loveth the fluff. Again, I'm not making any comment on anyone else's style of play. D&D is the most bestest game ever invented in the history of games (except for Buckaroo) because it's YOUR game to do with as you will. [/QUOTE]
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