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<blockquote data-quote="marelion" data-source="post: 5763710" data-attributes="member: 6679828"><p>Regarding the knock ritual i can see why they included it in their list of essential rituals. The arcana skill is a lot easier to boost than thievery <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Add in all the item powers that help with rituals and you have a strong impetus to use knock. Apart from monk and rogue there simply are not that many classes excelling in thievery and the DCs are set in a way it encourages players to max that given skill out or pass it entirely if they cannot max it out due to the ability spread of their character. And thievery is a classic of `skill better left to the pros` as you might accidently trigger traps along the way of picking that `rosty ol`treasure chest' or simply fail every tme you are trying (the runepriest with thievery training comes to mind) due to a lack of dextereity.</p></blockquote><p></p>
[QUOTE="marelion, post: 5763710, member: 6679828"] Regarding the knock ritual i can see why they included it in their list of essential rituals. The arcana skill is a lot easier to boost than thievery :p Add in all the item powers that help with rituals and you have a strong impetus to use knock. Apart from monk and rogue there simply are not that many classes excelling in thievery and the DCs are set in a way it encourages players to max that given skill out or pass it entirely if they cannot max it out due to the ability spread of their character. And thievery is a classic of `skill better left to the pros` as you might accidently trigger traps along the way of picking that `rosty ol`treasure chest' or simply fail every tme you are trying (the runepriest with thievery training comes to mind) due to a lack of dextereity. [/QUOTE]
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